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Developer notes for changes in 3.00 Beta 1
UI
Target Elements
- (IMPROVEMENT) The distance value shows a one digit decimal value for objects which are > 1km away now.
- (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected)
X4-350
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STATUS
(note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)
Weapon Panel
- (BUGFIX) If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon set, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed.
X4-349
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STATUS
Developer notes for changes in 3.00 Beta 2
UI
Target Elements
- (IMPROVEMENT) The visual difference representing whether a target is inside or outside the weapon range improved slightly and also use a differently sized bracket-element for when the target is the softtarget. (improves change done during 3.00 development)
Developer notes for changes in 3.00 Beta 3
UI
Crosshair
- (REMOVED) The old "mission objective update" effect in the crosshair was dropped (since this is superseded by the new mission bar (see below)
Mission Bar
- (NEW FEATURE) A new mission bar appears in the center of the screen, if the current mission objective changes:
Target Element
- (IMPROVEMENT) A sound effect was added for the aim-ahead indicator, when it changes its state between in and out of weapon range.
Weapon Panel
- (BUGFIX) Fixed EMP bomb being displayed as inactive, even if it's active (regression introduced in 3.00 Beta 1).
Developer notes for changes in 3.00 Beta 4
UI
Weapon Panel
- (IMPROVEMENT) Missile launchers display different icons now based on the loaded ammo in the launcher.
Developer notes for changes in 3.00 Beta 5
UI
General
- (IMPROVEMENT) The behavior of the UI scale setting (options menu -> settings -> game settings) was adjusted to get more reasonable results on the more common display resolutions out there. This is especially notable on monitors with horizontal resolutions >1920. The following screenshots provide an overview of how the UI elements behaved before 3.00 Beta 5 and after on different resolutions.
External HUD
- (BUGFIX) Fixed the mission target arrow in external view (F2) not being displayed, unless there is also a target being set. (regression introduced in 3.00 Beta 1).
Developer notes for changes in 3.00 Beta 6
UI
General
- (BUGFIX) Fixed multiple UI issues (incl. the most noticeable effect of the missing 1st-person crosshair) in cases where a direct transition from external view mode to 1st-person mode was done. The following cases were known to trigger this:
- while sitting in a cockpit go to external view (F2) and press CTRL+D to stand up
- in 1st-person mode open the map, right click an object, select "external view", and go back to 1st-person view (F1)