Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 36 Next »

Developer notes for changes in 3.00 Beta 1

UI

Target Elements

  • (IMPROVEMENT) The distance value shows a one digit decimal value for objects which are > 1km away now.
  • (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected) X4-350 - Getting issue details... STATUS
    (note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)

Weapon Panel

  • (BUGFIX) If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon set, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed. X4-349 - Getting issue details... STATUS

Developer notes for changes in 3.00 Beta 2

UI

Target Elements

  • (IMPROVEMENT) The visual difference representing whether a target is inside or outside the weapon range improved slightly and also use a differently sized bracket-element for when the target is the softtarget. (improves change done during 3.00 development)

Developer notes for changes in 3.00 Beta 3

UI

Crosshair

  • (REMOVED) The old "mission objective update" effect in the crosshair was dropped (since this is superseded by the new mission bar (see below)

Mission Bar

  • (NEW FEATURE) A new mission bar appears in the center of the screen, if the current mission objective changes:

Target Elements

  • (IMPROVEMENT) A sound effect was added for the aim-ahead indicator, when it changes its state between in and out of weapon range.

Weapon Panel

  • (BUGFIX) Fixed EMP bomb being displayed as inactive, even if it's active (regression introduced in 3.00 Beta 1).

Developer notes for changes in 3.00 Beta 4

UI

Weapon Panel

  • (IMPROVEMENT) Missile launchers display different icons now based on the loaded ammo in the launcher.

Developer notes for changes in 3.00 Beta 5

UI

General

  • (IMPROVEMENT) The behavior of the UI scale setting (options menu -> settings -> game settings) was adjusted to get more reasonable results on the more common display resolutions out there. This is especially notable on monitors with horizontal resolutions >1920. The following screenshots provide an overview of how the UI elements behaved before 3.00 Beta 5 and after on different resolutions.

External HUD

  • (BUGFIX) Fixed the mission target arrow in external view (F2) not being displayed, unless there is also a target being set. (regression introduced in 3.00 Beta 1).

Developer notes for changes in 3.00 Beta 6

UI

General

  • (BUGFIX) Fixed multiple UI issues (incl. the most noticeable effect of the missing 1st-person crosshair) in cases where a direct transition from external view mode to 1st-person mode was done. One way to trigger this issue is to go to external view (F2) while sitting inside a cockpit and press CTRL+D to stand up.

Crosshair

  • (NEW FEATURE) 3.00 Beta 6 adds a display for the current oxygen level to the crosshair/hud while being inside the spacesuit.
  • (IMPROVEMENT) A spacesuit has no countermeasures to launch. Therefore, the display of countermeasures should be dropped from the crosshair, if the player is atm in a spacesuit.
  • (BUGFIX) In 1st-person, text (associated to an interactive event displayed on the target monitor) could remain on screen after the interactive event disappeared. This has now been resolved and the text will no longer remain on screen.

Developer notes for changes in 3.00 Beta 7

UI

Crosshair

  • (IMPROVEMENT) Slightly improved visuals of the new oxygen bar.
  • (BUGFIX) Fixed missing (mission) target arrow, if current target is directly behind the player.

Developer notes for changes in 3.00 Beta 9

UI

Target Elements

  • (BUGFIX) In certain interiors you might have experienced floating or missing target elements for NPCs. These issues should have been resolved now.
  • No labels