Missile Weapons
The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).
Dumbfire Missiles
Type | Name | Mk | Hull (MJ) | Damage (MJ) | Effective Range (km) | Max Speed (m/s) |
---|---|---|---|---|---|---|
Light | Cluster | Mk1 | 1 | 2,361 | 8.1 | 165 |
Light | Dumbfire | Mk1 | 1 | 1,100 | 10 | 1,071 |
Light | Dumbfire | Mk2 | 1 | 1,200 | 11 | 1,181 |
Heavy | Cluster | Mk1 | 2 | 12,141 | 17 | 36 |
Heavy | Dumbfire | Mk1 | 2 | 3,960 | 21 | 233 |
Heavy | Dumbfire | Mk2 | 3 | 4,320 | 24 | 259 |
Tracking Missiles
Type | Name | Mk | Hull (MJ) | Damage (MJ) | Effective Range (km) | Max Speed (m/s) | Max Turning Rate (o/s) | Max Pitch Rate (o/s) | Max Vertical (m/s) | Max Horizontal (m/s) |
---|---|---|---|---|---|---|---|---|---|---|
EMP | - | Mk1 | 1 | 0 | 578 | 58,000 | 10 | 10 | 9 | 9 |
Light | Guided | Mk1 | 1 | 685 | 8.8 | 877 | 22 | 22 | 10 | 10 |
Light | Heatseeker | Mk1 | 1 | 698 | 10 | 998 | 22 | 22 | 12 | 12 |
Light | Smart | Mk1 | 1 | 657 | 7.8 | 782 | 21 | 21 | 9 | 9 |
Light | Swarm | Mk1 | 1 | 1,072 | 8.3 | 826 | 10 | 10 | 13 | 13 |
Light | Torpedo1 | Mk1 | 8 | 4,791 | 5.0 | 100 | 1 | 1 | - | - |
Heavy | Guided | Mk1 | 3 | 3,520 | 8.3 | 191 | 3 | 3 | 2 | 2 |
Heavy | Heatseeker | Mk1 | 2 | 3,592 | 9.4 | 217 | 3 | 3 | 2 | 2 |
Heavy | Smart | Mk1 | 3 | 3,378 | 7.4 | 170 | 2 | 2 | 2 | 2 |
Heavy | Swarm | Mk1 | 3 | 5,520 | 7.8 | 180 | 3 | 3 | 3 | 3 |
Heavy | Torpedo1 | Mk1 | 38 | 17,246 | 12 | 67 | 0.3 | 0.3 | - | - |
1. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.
Forward Missile Batteries (Small and Medium ships)
Size | Name | Mk | Missile Storage Capacity Increase |
---|---|---|---|
S | Dumbfire or Tracking | Mk1 | 0 |
S | Dumbfire or Tracking | Mk2 | 2 |
S | Torpedo | Mk1 | 0 |
S | Torpedo | Mk2 | 1 |
M | Dumbfire or Tracking | Mk1 | 0 |
M | Dumbfire or Tracking | Mk2 | 4 |
M | Torpedo | Mk1 | 0 |
M | Torpedo | Mk2 | 2 |
Missile turrets (Medium on Medium ships and above; Large on Destroyers and Carriers)
Size | Name | Mk | Race1 | Hull Hitpoints (MJ) | Rotation Speed (o/s) |
---|---|---|---|---|---|
M | ARG | Dumbfire | ARG | 1,100 | 120 |
M | ARG | Tracking | ARG | 1,100 | 120 |
L | ARG | Dumbfire | ARG | 5,000 | 39 |
L | ARG | Tracking | ARG | 5,000 | 39 |
1. Radial Missile Turret stat variations compared to the Argon stats above:
- Paranid = +50% Hitpoints and -50% Rotation Speed
- Split = -9% Hitpoints and -25% Rotation Speed
Teladi = +50% Hitpoints and -50% Rotation Speed