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Weapon modifications available as rare drops from destroyed ships and as mission rewards.

See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.

ATM (pre-release of v4, ie beta) :

  • A Low-grade mod will adjust 1 stat of your weapon (cooldown time, reload time, damage, number of 'particles' (ie ricochets) for shotgun etc)
  • A Medium-grade mod will adjust 2 stats
  • A High-grade mod will adjust 4 stats

Stats may go down as well as up!

Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.

Mod crafting reqires 10 mod parts & 1 Xenon component. The result will be a random mod of the same grade with random stats

Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive result overall.
-WWDragon

Weapon mod change different stats depending on designated weapon

WeaponModdable statsLowMediumHigh
     
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