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Developer notes for changes in 3.00 Beta 1
UI
Target Elements
- (IMPROVEMENT) The distance value now always shows a one digit decimal value for objects which are > 1km away. This makes the element less jumpy when traveling at high speeds (like with travel drive).
![](/confluence/download/attachments/87916760/image2019-11-13%2012%3A7%3A23.png?version=1&modificationDate=1573643255000&api=v2)
- (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected)
X4-350
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Getting issue details...
STATUS
(note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)
![](/confluence/download/thumbnails/87916760/image2019-11-7%2014%3A19%3A14.png?version=1&modificationDate=1573132812000&api=v2)
Weapon Panel
- (BUGFIX) If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon list, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed.
X4-349
-
Getting issue details...
STATUS
![](/confluence/download/thumbnails/87916760/image2019-11-6%200%3A5%3A26.png?version=1&modificationDate=1572995231000&api=v2)
![](/confluence/download/attachments/87916760/image2019-11-6%2011%3A57%3A53.png?version=1&modificationDate=1573037885000&api=v2)