- The Captain (relief pilot)
- Service Crew
- Marines
Stations only need the Manager crew type and optionally workforce (see Station Building And Management).
Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the ship upgrade interface or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
Skills
- Piloting
- Morale
- Management
- Engineering
- Boarding
How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
Ability name | Pilot / Captain | Manager | Service Crew | Marine |
---|---|---|---|---|
Management | X | |||
Piloting | X | |||
Boarding | X | |||
Engineering | X | |||
Morale | X | X | X | X |