Stats
Maximum Price | 489,139 |
---|---|
Average Price | 448,752 |
Minimum Price | 408,365 |
Volume | 25 |
Cargo Class | M |
Shield Damage Per Shot (IS) | 7,845 |
Shield Damage Per Shot (OOS) | 3,126 |
Shield DPS (IS) | 9,806.25 |
Hull Damage Per Shot (IS) | 2,615 |
Hull Damage Per Shot (OOS) | 1,042 |
Hull DPS (IS) | 3,268.75 |
Energy Cost Per Shot (MJ) | 246 |
Energy Cost Per Second (MJ/s)(IS) | 307.5 |
Rounds Per Minute | 75 |
Range (km) | 3.5 |
Projectile Speed (m/s) | 420 |
Turret Turn Speed (rpm) | 32.4 |
Special | Has Knockback |
Availability
- Medium Weapons Complex
- Jonferco Medium Weapons Complex
- Concussion impulse Generator Forge
- Military Outpost
- Jonferco Equipment Dock
- Plutarch Defence Outpost
- Plutarch Development Station
- Jonferco Defence Outpost
- Argon Equipment Dock
- Boron Equipment Dock
- Paranid Equipment Dock (Duke's Citadel)
- Split Equipment Dock (some)
Compatible Ships
M6
- Acinonyx Prototype
- Centaur
- Dragon
- Heavy Centaur
- Heavy Centaur Prototype
- Heavy Dragon
- Heavy Hydra
- Heavy Nemesis
- Heavy Osprey
- Hydra
- Hyperion Vanguard
- Nemesis
- Osprey
- Pirate Centaur
- Pirate Osprey
- Truelight Seeker
- Washi Hauler
M7
- Agamemnon
- Akurei
- Aquilo
- Ariadne
- Astraeus Hauler
- Carrack
- Cerberus
- Cobra
- Deimos
- Gannet
- Griffon
- Griffon Sentinel
- Guppy
- Panther
- Q
- Shrike
- Sirokos
- Thresher
- Tiger
- Kariudo Hauler
M2
- Akuma
- Boreas
- Brigantine
- I
- K
- Megalodon
- Odysseus
- Pheonix
- Python
- Titan
- Ray
M1
- Colossus
- Colossus Hauler
- Condor
- Galleon
- Hoshi
- J
- Raptor
- Shark
- Shuri
- Zeus
TL
- Albatross
- Elephant
- Hercules
- Mammoth
- Mobile Pirate Base Hauler
- Orca
- Ryu
Commentary
A medium range corvette level weapon ideal for fighting other corvettes and larger ships. Unless the target is moving directly towards the attacking ship the knockback is minimal. The slow projectile speed makes this weapon poor at engaging fighters while the slightly shorter ranged Ion Shard Railgun does more dps and has a higher projectile speed making it preferential on laser banks able to equip it. The long range allows equipped ships to take on capital ships by attacking them from sides with shorter ranged anti fighter turrets (usually the top, bottom and rear). Unlike X3: Reunion where Concussion Impulse Generators were only found in hidden crates, it is possible to manufacture Concussion Impulse Generators in X3: TC and X3: AP. Players can avoid using this weapon completely except for weapon slots with an extremely limited selection (eg. the rear turret of the Agamemnon).