(WIP)
The number and yields of asteroids in each sector are unvarying between game starts so the number of self-sustaining factories of each category able to be supported by the sector is consistent even if there is a lot of flexibility in the types of output wares able to be produced. This section gives template complexes for getting the most out of each sector. In general every 40 yield of silicon can utilise 50 yield of ore.
Aladna Hill
Aldrin
Antigone Memorial
Argon Sector M148
Asteroid Belt
Avarice
Barren Shores
Black Hole Sun
Bluish Snout
Brennan's Triumph
Cathedral of Xaar
Ceo's Doubt
Ceo's Wellspring
Cho's Defeat
Circle Of Labour
Clarity's End
Company Strength
Danna's Chance
Dark Waters
Depths of Silence
Desecrated Skies
Distant Clouds
Dukes Vision
Eighteen Billion
Elena's Fortune
Emperor Mines
Emperor's Pride
Emperor's Wisdom
Enduring Light
Family Njy
Family Pride
Family Rhy
Family Ryk
Family Tkr
Family Whi
Family Zein
Farnham's Legend
Freedom's Reach
Friar's Retreat
Gaian Star
Getsu Fune
Ghinn's Escape
Great Reef
Guiding Star
Gunne's Crusade
Harmony Of Perpetuity
General Information
Resources
Sun Strength: 13/9 multiplier (300%)
Silicon Productivity: 5.5x (447/h)(18,19 and 20 yields)
Ore Productivity: 3.5x (1062/h)(16 and 18 yields)
NPC Activity
0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin
Sector is rarely used to jump spawn small Pirate and Yaki fighter squads (1-3 M3/M4 ships) and Duke's Dangerous Goods TS ships
No instances of military patrols or pirates entering the sector have been observed
Commentary
For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.
Wares Only Core Complex
- 3x Silicon Mine L (Teladi)
- 2x Ore Mine L (Teladi)
- 3x Solar Power Plant M (Boron)
- 2x Crystal Fabs L (Boron)
- 2x Bofu Chemical Plants L (Boron)
- 2x Bio Gas Factory L (Boron)
Output: 15.5x (27,915/h) Energy Cells and 3.5x (1062/h) Ore productivity
High Energy Cell Output Variant
- 3x Food Medium (Any Race)
- 3x Bio Medium (Any Race)
- 6x Weapon/Missile/Shield Forges Small (Any Race)
- 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran) (lone food factory race determined by the factory chosen for this)
- 1x Food Medium (Argon/Boron/Split/Terran)
- 1x Bio Medium (Argon/Boron/Split/Terran)
- 1x Weapon/Missile/Shield Forge Small (Argon/Boron/Split/Terran)(matches the race of the lone food factory)
- 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
- 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)
Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone productivity, 1x illegals productivity and 1.5x (2,701/h) Energy Cells productivity
Low Energy Cell Output Variant
- 1x Food Medium (Any Race)
- 1x Bio Medium (Any Race)
- 1x Food Large (Any Race)
- 1x Bio Large (Any Race
- 7x Weapon/Missile/Shield Forges Small (Any Race)
- 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)(lone food factory race determined by the factory chosen for this)
- 1x Food Medium (Argon/Boron/Split/Terran)/Space Jewellery M (Paranid)
- 1x Bio Medium (Argon/Bron/Split/Terran)/Snail Ranch M (Paranid)
- 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
- 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)
Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone/Advanced Satellite productivity, 1x illegals productivity and 0.5x (900/h) Energy Cells productivity