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Each hirable NPC has 7 skills and each skill has 5 levels of competency (the more stars, the better). Numbers of stars are somewhat randomly generated in that I don't think it is possible to get NPCs with really low numbers of stars any more.  <Clarification: this may apply to hired NPCs only; 'free' NPCs given when buying or given plot ships may still have very low skills - Snafu>

Only the skills marked in bold font are relevant to the performance of the NPC in question (their Primary Skills). In most cases, each NPC will have three Primary Skills, but Engineers and some Specialists only have one. Marine Officers are unique in that they have a skill that improves with use: "Boarding Experience".

In Rebirth 3.00, Virtual Seminars were introduced to the game, which allow us to add a star to a Primary Skill of our hired NPC. They are only currently available via Smalltalk from other NPCs and this feature is described in more detail in the official guide to 3.00 here and on this wiki here <edit: they may be obtainable as mission rewards too; needs checking - Snafu>. Virtual Seminars cannot be used to increase a Marine Officer's Boarding Experience, but since Virtual Seminars take some effort to acquire I would suggest that would be a waste anyway.


Info on exactly how the skill values are are used is sketchy but CBJ has revealed a few titbits:

"The relevance of each skill depends on the type of NPC. For example for a pilot there's a ratio of 5:3:2 for navigation, combat and morale, and for an architect it's 3.5:3.5:3 engineering, management and navigation. For an engineer the only relevant skill is, as you might expect, engineering."


"Commanders [Captains] are 4:3.5:2.5 for leadership, navigation and morale; defence officers are 4.5:3.5:2 for leadership, combat and morale. Morale is just another "skill" value that each NPC has. Skills ranges are defined in the characters.xml file, and which characters are used where is defined in charactergroups.xml. Please note that the exact numbers used in the combined skill calculation may be subject to change without notice".

 

Further info on Marine Officers from w.evans:

 "Boarding Experience 15, Leadership 3, Morale 2. Current as of X:R 3.10. This didn't come from the devs, though, if that's important."

 

NPCSkillsEffectDescription
Skunk NPCs
EngineerEngineering  
Marine OfficerBoarding
Leadership
Morale 
 Affects boarding strength multiplier
Ship NPCs
EngineerEngineering

0* - repairs to 60% max hull
1* - repairs to 66% max hull
...

4* - repairs to 84% max hull
5* - repairs to 90% max hull

Maximum repaired hull percentage:
engineer.ai.xml: 60+(30*<this.combinedskill>/100) 
Repair speed (5* engineer repairs 4 times faster than 0*):
engineer.ai.xml: (<this.combinedskill>/25.0)

Captain

Leadership

Navigation

Morale

  
Defence Officer

Leadership

Combat

Morale

  
Architect

Management

Engineering

Navigation

  
Pilot

Navigation

Combat

Morale

  
Station NPCs
Manager

Leadership

Management

Navigation

  
Defence Officeras DO above  
Specialists
SpecialistsVaries according to type Boosts production to 15% depending on cumulative skills
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