Introduction
The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.
Caveats:
- Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
- The target's transverse velocity vs turret's tracking speed.
- Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
- Whether a target moves out of range after the missile is fired.
- If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation.
- V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).
Name | Type | DPS | Range | Max speed | Acc. | Tracking (o/s) | D/barrage | Barrage interval | Hull | Economic class1 |
---|---|---|---|---|---|---|---|---|---|---|
Hailstorm | Gun | 4,200 | 1.68 | 1,400 | - | 90 | 9,000 | Advanced | ||
HIT/MA | Gun | 1,400 | 3.57 | 900 | - | 60 | 7,000 | Standard | ||
HIT/MA (Xe) | Gun | 2,200 | 3.99 | 1,600 | - | 60 | 6,000 | n/a | ||
HIVI (Xe) | Gun | 6,000 | 8.8 | 600 | - | 20 | 21,000 | n/a | ||
IHC3 | Gun | 24,000 | 8.0 | 500 | - | n/a | 192,000 | 8.0 | integral (Sucellus) | n/a |
Plasma/JET2 | Gun | 12,050 | 7.2 | 5,200 | - | 20 | 96,000 | 8.0 | 35,000 | Advanced |
Plasma/MA | Gun | 3,680 | 7.04 | 600 | - | 30 | 28,000 | Standard | ||
Plas/MA (Xe) | Gun | 6,400 | 6.21 | 1,600 | - | 45 | 21,000 | n/a | ||
Ragefire | Gun | 6,600 | 4.76 | 900 | - | 30 | 26,000 | n/a | ||
Astrobee Launcher | Missile | 1,200 | 6.0 | 400 | 350 | 45 | 48,000 | 41.0 | 46,000 | Advanced |
Nova Dones | Missile | 2,000 | 50.5 | 1,000 | 50 | n/a | 80,000 | 41.0 | integral (Balor; Xenon I) | n/a |
Sunstalker missiles | Missile | 900 | 9.0 | 550 | 180 | n/a | 18,000 | 21.0 | integral (Xenon I) | n/a |
V Launcher (dumbfire) | Missile | 1,800 | 6.0 | 1,500 | 375 | 45 | 36,000 | 21.0 | 42,000 | Standard |
D: Damage
XE: Xenon
s: Seconds
ICH: Intergrated High Calibre Cannon (AKA "Insainly Huge Cannon"); see point 3 below.
1. Pertaining to the Economic Logistics software groupings.
2. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit and close range (damages reduces over distance).
3. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
Table changelog
Date | Change | Notes |
---|---|---|
07.03.2016 | Capital missiles' DPS fixed | With thanks to w.evans for missile code-diving and brain-storming |
16.03.2016 | Fixed Sucellus IHC stats | New stats based on in-game observations. |