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Version / Date | Description |
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1.0 November 30th, 2018 | Release Version |
1.0 Hotfix 1 November 30th, 2018 | • Fixed various crashes when unable to write files to disk. • Fixed light blue screen flash after intro video. |
1.10 December 1st, 2018 | • Added warning when selecting graphics settings that are too high for current hardware. • Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting). • Removed outdated, broken and not very useful "joystick" input preset. • Fixed the player ship warping around when opening the map under certain conditions. • Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible. • Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active. • Fixed inactive missions becoming active after requesting guidance to an object. • Fixed links to the Encyclopedia from software and deployables. • Fixed black trade menus when owning small mining ships. • Fixed mining orders not available for small mining ships. • Fixed pilots not getting up when asked. • Fixed some savegames crashing shortly after loading them. • Fixed crash when trying to start the game with certain older AMD driver versions. • Fixed several other causes of rare crashes. |
1.20 December 3rd, 2018 | • Added Korean localisation. • Added "Keep Settings?" dialog when changing antialiasing option. • Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!). • Changed default setting for gamepad mode to be "Only for controllers". • Removed hull damage on collisions until the auto pilot has learned to fly around things! • Fixed suspense music still playing even if all nearby enemies have been destroyed. • Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority. • Fixed player ships assigned to stations not trading in some cases. • Fixed the movement of newly assigned managers to the managers office. • Fixed manager's office on player stations not being accessible if there is no manager. • Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship). • Fixed assigning of crew in the back of your ship. • Fixed being able to assign crew as black marketeers. • Fixed cash exploit involving hallucinogenics and hard drugs! • Fixed too many Split characters appearing as pilots and managers. • Fixed not being able to Comm managers of player-owned stations via the info menu. • Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate). • Fixed repair prices being inversely proportional to the amount of damage. • Fixed mass traffic being damaged in hazardous regions. • Fixed Bring Item missions. • Fixed some unlocalised text. • Fixed excessively loud repair lasers. • Fixed certain asteroids not displaying the correct name. • Fixed mirrored logos on small argon fighters. • Fixed highway adsigns clipping into opposite lane. • Fixed high and medium graphics qualities being identical. • Fixed graphics quality presets not changing texture quality and SSR option. • Fixed black screen after setting controller sensitivity to zero. • Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock. • Fixed several other causes of rare crashes. |
1.21 December 5th, 2018 | • Improved automatic GPU selection to prioritise discrete GPUs. • Fixed freeze when saving the game. • Fixed some causes of freezes when starting the game. • Fixed cause of a crash after loading savegame. • Fixed upgrade orders becoming non-functional when loading a savegame. • Fixed money not being refunded for cancelled upgrades. • Fixed ships not being claimable from the space suit. • Fixed a case that could result in AutoTraders sometimes trading at a loss. • Fixed excessive delay between damage and start of repairs. • Fixed several other causes of rare crashes. |
1.21 Hotfix 1 December 6th, 2018 | • Fixed one additional cause of crashes. |
1.30 December 7th, 2018 | • Added graphics setting to show graphics card and screen separately on multi-GPU systems. • Added option to restore all default settings. • Added Nividium to items bought by Argon and Teladi trade stations. • Added SSAA 2x and 4x options back in. • Improved accuracy of turrets and gimballed weapons. • Improved skill gain profile for NPCs. • Improved station-based traders to sell products at at least the price set at their station. • Improved options for selling illegal wares. • Removed non-functional engine mod type. • Removed mining turret compatibility from Sunder. • Removed display of type icons for unknown objects on map. • Removed mouse cursor emulation in start menu. • Removed option to shuffle station construction plan for HQ. • Fixed logbook showing oldest 1000 entries instead of newest. • Fixed searching for ware names to use the correct trade filter. • Fixed missing guidance information in Mission Manager • Fixed invasions stalling and starving the war missions of suitable situations. • Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur". • Fixed player-owned ships sometimes dropping cargo without the player telling them to. • Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership. • Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships. • Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction. • Fixed police ships penalising unpaid plots in locations where they do not have police authority. • Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills. • Fixed being able to recruit crew from NPC-owned capital ships. • Fixed another case of AutoTrade not functioning. • Fixed AutoMiners not selling the resources that they gather. • Fixed some player-owned ships not allowing you to dock. • Fixed L-sized turret and shieldgenerator blueprints not being available to the player. • Fixed certain collectables not being picked up when you fly over them. • Fixed ships stuck while docked awaiting an invalid build to complete. • Fixed characters being stuck in unhelpful places. • Fixed being able to clone crew members. • Fixed player logo being applied to HQ asteroid. • Fixed player HQ information menu not working after adding a production to the HQ. • Fixed missing dock areas on builder ships. • Fixed incorrect type of mines near gate in Eighteen Billion. • Fixed error incorrectly appearing if build is completed. • Fixed asteroid scanning not being possible. • Fixed missing text localization in several places. • Fixed missing German station announcements and other voiced lines. • Fixed a case of ships having no collision detection. • Fixed ships skipping collision avoidance in certain situations. • Fixed most cases of clipping through docking bay floors when docking. • Fixed a case of the player ship warping to an invalid location on undocking. • Fixed more cases of the player ship warping around (e.g. after taking control). • Fixed crash when installing broken equipment mods. • Fixed occasional unrecoverable freezes. • Fixed several other causes of rare crashes. |
1.31 December 10th, 2018 | • Fixed HQ mission stalling if the escorted ship is unable to dock at its destination. • Fixed HQ mission stalling if player flew through the anomaly too fast. • Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup. • Fixed ship upgrade builds not starting in certain situations. • Fixed another cause of rare crashes. |
1.32 December 11th, 2018 | • Removed ability to assign trading/mining ships to invalid tasks and commanders. • Fixed factions not building new ships. • Fixed highway destinations not being displayed in target monitor. • Fixed guild missions not correctly restarting if a mission was failed or aborted. • Fixed player-owned ships formerly belonging to pirates sometimes attacking the player. • Fixed getting stuck in trader areas on the Teladi trade station. • Fixed being able to save game while Game Over is displayed. • Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock. • Fixed Load Game menu breaking when trying to load an empty savegame slot. • Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus. • Fixed top menu arrow not showing in Chinese/Korean localisations. • Fixed another cause of rare crashes. |
1.50 December 20th, 2018 | • NEW FEATURE (BETA): Send your ships on ventures into other players' universes! • Added (BETA) Japanese localisation. • Added option for "Betty" to speak target names. • Added option to undock and abort ship upgrades that are waiting for resources. • Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups). • Added notification in case player-owned ship is unable to dock as ordered. • Added inventory net worth in empire overview. • Added cooldown for station repair when stations are under attack. • Added entry for the manual to Help menu. • Improved performance with AMD GPUs. • Improved ability of lasertowers to track targets. • Improved faction rebuilding logic to not overload shipyards as much. • Improved traders supplying shipyards and wharfs. • Improved "Where can I find...?" dialogue option. • Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen). • Changed maximum damage done to ships due to sabotage by bailing pilots. • Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship. • Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation. • Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds. • Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares. • Fixed further case that could lead to police punishing player for retaliating against pirates. • Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares. • Fixed pirate ships congregating around their own stations. • Fixed and prevented pirate ships attempting to plunder in highways. • Fixed receiving requests from other pilots for help while not in a cockpit. • Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders. • Fixed Xenon and Kha'ak ships always having very bad pilots. • Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance. • Fixed repair mass traffic of pirate ships causing reputation loss when destroyed. • Fixed turrets and self-maintenance not working on ships whose pilots bailed out. • Fixed job ships not filling out their squadrons to make up for combat losses. • Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships. • Fixed target of successful boarding operation sometimes getting some owner other than the player faction. • Fixed newly-boarded ships retaining their old orders. • Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship. • Fixed defence drones attempting to go to dock for repairs and to get more supplies. • Fixed mining ships not correctly reporting when they have completed their order. • Fixed player station managers not being assigned correctly in certain situations. • Fixed being able to teleport to stations that are not player-owned or allied. • Fixed missile blueprints not being available (now available from faction representatives). • Fixed HQ Escort mission selecting an inactive gate for the ship to fly through. • Fixed Satellite Coverage mission. • Fixed Rescue Ship mission not rewarding any credits. • Fixed ships to be rescued from a minefield responding to attacks. • Fixed other lasertowers in a group not responding if one of them is attacked. • Fixed several issues with Find Lockbox mission, including it not finishing in certain cases. • Fixed Repair mission not completing if object got repaired in the meanwhile. • Fixed Acquire Captain mission being available for spacesuit. • Fixed Assassination missions selecting player-owned NPC's as mission-target. • Fixed abort condition for several missions. • Fixed several tutorial progression issues. • Fixes savegames with stalled guild missions. • Fixed player not being correctly refunded when aborting some ship builds. • Fixed shipyards and wharfs never building again if they were hacked. • Fixed Xenon shipyards and wharfs sometimes storing wares they don't need. • Fixed menu crash when upgrading capital ships. • Fixed trade context menu being black. • Fixed doors sometimes getting stuck after loading a savegame. • Fixed NPC ships being removed on loading savegame in some situations. • Fixed failure to open Logical Station Overview for large stations and for low UI scale values. • Fixed plot management menu breaking with too many stations. • Fixed freeze in map when viewing information on very large stations. • Fixed mission briefing in ultra-wide resolutions. • Fixed start menu not opening in certain cases. • Fixed missing German character voices. • Fixed various localisation issues. • Fixed reversed front/back speakers. • Fixed causes of several freezes and performance issues in specific circumstances. • Fixed several other causes of rare crashes. |
1.60 January 28th, 2019 | • Added music tracks from previous games. • Added map filter option to disable allied order queue visualisation. • Added option to edit or remove assignment in order queue. • Added tooltips explaining why Request Dock At option is greyed-out. • Improved overall game performance. • Improved AI attacking of stations. • Improved reward calculation for Rescue Ship mission. • Improved reward calculation and area range for Repair mission. • Improved reward calculation and fleet variation in Fleet Delivery mission. • Improved location check for claiming plot in Station Building mission. • Improved likelihood of NPCs providing information when asking for the way to a station. • Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill. • Removed ability to map right mouse button to avoid conflicts with context menu function. • Fixed player-owned stations not transferring money to the player after having earned a surplus. • Fixed player-owned ships mis-identifying some ships as being abandoned. • Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks. • Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones. • Fixed mining ships sometimes not going to their designated positions before starting to mine. • Fixed delay after player issuing AutoMiner order. • Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets. • Fixed capital ships not acquiring some station modules when attacking them. • Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules. • Fixed player-owned squadron subordinates pursuing targets to the ends of the universe. • Fixed combat ships assigned to a station not staying in the vicinity of the station. • Fixed captured visitor ships sometimes not accepting orders. • Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers. • Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station. • Fixed player-owned free traders preferring build-related trades. • Fixed free traders tending to prefer trades involving buying low amounts or high prices. • Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold. • Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning. • Fixed lasertower orders being assignable to things that weren't lasertowers. • Fixed lasertowers erroneously attempting to move while in highways. • Fixed computer pilots of drones and lasertowers sometimes bailing. • Fixed player-owned ships formerly owned by pirates retaining their cover ownership. • Fixed docked ships on claimed ships retaining old ownership and crew on board. • Fixed theoretical ability to improve relations with Xenon and Kha'ak. • Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously. • Fixed receiving pilot comm chatter while not in a cockpit. • Fixed Security Office not being available on all stations. • Fixed Boarding mission where ship was already captured earlier. • Fixed mission character disappearing during Delivery mission. • Fixed duplicate greeting of Black Marketeer during Delivery mission. • Fixed cases of missing dialog choices for Black Marketeers. • Fixed Tutorial and Help menu in ultra-wide resolutions. • Fixed large number of queued orders breaking the order queue menu. • Fixed map shortcuts not working after using minimize. • Fixed wrong production resources shown in LSO and encyclopedia. • Fixed hidden information (shown as "???") on player stations in certain cases. • Fixed loadout statistics showing changes in engine performance when applying a paint mod. • Fixed venture reward menu sometimes not displaying reward information. • Fixed custom player logo not being displayed on target monitor. • Fixed comms monitor not showing up on incoming reports from pilots. • Fixed excessive L and XL travel engine prices. • Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted. • Fixed mirrored logos on some ships. • Fixed NPC position in bar. • Fixed various NPC animation issues. • Fixed player ship standing still when opening the map after undocking from a station. • Fixed problems docking certain M-sized ships (especially Drill) without docking software. • Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area. • Fixed new NPC stations potentially having their build storages owned by incorrect factions. • Fixed squadron subordinates sometimes not keeping up with their commanders. • Fixed dock showing stop sign while ship docked after loading savegame. • Fixed occasional loss of control input while in flight. • Fixed incorrect graphics settings displayed after changing Graphics Quality. • Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account. • Fixed menu crash in supply node of Logical Station Overview. • Fixed menu crash when opening Info menu for certain stations. • Fixed menu freeze in Account Management menu. • Fixed map freeze if a commander was docked at one of their subordinates. • Fixed UI showing possibility to edit default behaviours of subordinates. • Fixed strange items being added to inventory after venture completes. • Fixed unclaimed venture rewards getting lost on subsequent save/load cycle. • Fixed planned station builds being lost after saving and loading. • Fixed some memory leaks. • Fixed causes of several freezes and performance issues in specific circumstances. • Fixed several other causes of crashes. |
1.60 HF1 January 30th, 2019 | • Fixed negative station budgets and accounts. • Fixed crash when reassigning crew. |