Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 22 Next »

Introduction

The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.

Caveats:

  1. Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
    1. The target's transverse velocity vs turret's tracking speed.
  2. Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
    1. Whether a target moves out of range after the missile is fired.
    2. If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation. 
    3. V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).


Capital weapon systemTypeDPSRangeMax speedAcc.Tracking (o/s)D/barrageBarrage intervalHullEconomic class1
HailstormGun4,2001.681,400-90  9,000Advanced
HIT/MA (human/Teladi)Gun1,4003.57900-608400.67,000Standard
HIT/MA (Xenon)Gun2,2003.991,600-604,4002.06,000n/a
HIVI/MA (Xenon)Gun6,0008.8600-20  21,000n/a
IHC (Sucellus)2Gun24,0008.0500-n/a192,0008.0integraln/a
Plasma/JET LR3Gun12,0507.25,200-2096,0008.035,000Advanced
Plasma/MA (human/Teladi)Gun3,6807.04600-30  28,000Standard
Plasma/MA (Split)Gun6,6004.76900-30  26,000n/a
Plasma/MA (Xenon)Gun6,4006.211,600-45  21,000n/a
Astrobee LauncherMissile4,0006.04003504548,00012.046,000Advanced
Nova DonesMissile2,00050.51,00050n/a80,00040.0integraln/a
Nova Dones ("cavalry Balor")4Missile~6,00050.51,00050n/a80,000~13integraln/a
Sunstalker missilesMissile9009.0550180n/a18,00020.0integraln/a
V Launcher (dumbfire rockets)Missile2,2506.01,5003754518,0008.042,000Standard

D: Damage
s: Seconds
ICH: Integrated High Calibre Cannon (AKA "Insanely Huge Cannon"); see point 3 below.
1. Pertaining to the Economic Logistics software groupings.
2. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance). 
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. 

Table changelog

DateChangeNotes
07.03.2016Capital missiles' DPS fixedWith thanks to w.evans for missile code-diving and brain-storming
16.03.2016Fixed Sucellus IHC statsNew stats based on in-game observations.
03.04.2016Added "cavalry Balor" statsFirst 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.
  • No labels