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Each NPC has 7 skills. They're somewhat randomly generated and only the bold ones are relevant to the performance of the NPC in question.

Info on exactly what for and how they are used is sketchy but CBJ has revealed a few titbits.

 

"The relevance of each skill depends on the type of NPC. For example for a pilot there's a ratio of 5:3:2 for navigation, combat and morale, and for an architect it's 3.5:3.5:3 engineering, management and navigation. For an engineer the only relevant skill is, as you might expect, engineering."


"Commanders are 4:3.5:2.5 for leadership, navigation and morale; defence officers are 4.5:3.5:2 for leadership, combat and morale. Morale is just another "skill" value that each NPC has. Skills ranges are defined in the characters.xml file, and which characters are used where is defined in charactergroups.xml. Please note that the exact numbers used in the combined skill calculation may be subject to change without notice".

 

Destroyer found some further info here.

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