Due to the system's house of worship, many Paranid pilgrims pass through this sector, some bearing artefacts of religious significance and value beyond compare. This makes the sector an attractive mark for criminals and pirates, who can use the superhighway as a convenient getaway to quickly slip into less-regulated space. Should these criminals be caught, the Godrealm of the Paranid shows no mercy to the offenders. Their code of law is among the strictest in the known universe. Because of this, pirate raids are incredibly risky, but they also promise great reward. These incursions usually happen within the blink of an eye, and can be overwhelming to the victims of the pirate raids.
Resource values
Resource
Quantity
Sunlight
100%
Minerals
Ore
Silicon
Ice
Nividium
Gases
Hydrogen
Helium
Methane
Resource Layout
<screenshot from map>
Notable Stations
Godrealm of the Paranid Wharf
Godrealm of the Paranid Shipyard (faction headquarters)
Trinity Sanctum III contains a meagre amount of resource in contrast to Trinity Sanctum VII so no industry should be run off of the region alone but it can be used for starting out with sector miners. Trinity Sanctum's extra local highway in addition to the main highway ring can make for a convenient place to position stations and make trading faster and more efficient.