(WIP)
The number and yields of asteroids in each sector are unvarying between game starts so the number of self-sustaining factories of each category able to be supported by the sector is consistent even if there is a lot of flexibility in the types of output wares able to be produced. This section gives template complexes for getting the most out of each sector. In general every 40 yield of silicon can utilise 50 yield of ore.
Aladna Hill
Aldrin
Antigone Memorial
Argon Sector M148
Asteroid Belt
Avarice
Barren Shores
Black Hole Sun
Bluish Snout
Brennan's Triumph
Cathedral of Xaar
Ceo's Doubt
Ceo's Wellspring
Cho's Defeat
Circle Of Labour
Clarity's End
Company Strength
Danna's Chance
Dark Waters
Depths of Silence
Desecrated Skies
Distant Clouds
Dukes Vision
Eighteen Billion
Elena's Fortune
Emperor Mines
Emperor's Pride
Emperor's Wisdom
Enduring Light
Family Njy
Family Pride
Family Rhy
Family Ryk
Family Tkr
Family Whi
Family Zein
Farnham's Legend
Freedom's Reach
Friar's Retreat
Gaian Star
Getsu Fune
Ghinn's Escape
Great Reef
Guiding Star
Gunne's Crusade
Harmony Of Perpetuity
General Information
Resources
Sun Strength: 13/9 multiplier (300%)
Silicon Productivity: 5.5x (447/h)(18,19 and 20 yields)
Ore Productivity: 3.5x (1062/h)(16 and 18 yields)
NPC Activity
0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin
Sector is rarely used to jump spawn small Pirate and Yaki fighter squads (1-3 M3/M4 ships) and Duke's Dangerous Goods TS ships
No instances of military patrols or pirates entering the sector have been observed
Commentary
For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.
Wares Only Core Complex
- 3x Silicon Mine L (Teladi)
- 2x Ore Mine L (Teladi)
- 3x Solar Power Plant M (Boron)
- 2x Crystal Fabs L (Boron)
- 2x Bofu Chemical Plants L (Boron)
- 2x Bio Gas Factory L (Boron)
Output: 15.5x (27,915/h) Energy Cells and 3.5x (1062/h) Ore productivity
High Energy Cell Output Variant
- 3x Food Medium (Any Race)
- 3x Bio Medium (Any Race)
- 6x Weapon/Missile/Shield Forges Small (Any Race)
- 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran) (lone food factory race determined by the factory chosen for this)
- 1x Food Medium (Argon/Boron/Split/Terran)
- 1x Bio Medium (Argon/Boron/Split/Terran)
- 1x Weapon/Missile/Shield Forge Small (Argon/Boron/Split/Terran)(matches the race of the lone food factory)
- 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
- 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)
Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone productivity, 1x illegals productivity and 1.5x (2,701/h) Energy Cells productivity
Low Energy Cell Output Variant
- 1x Food Medium (Any Race)
- 1x Bio Medium (Any Race)
- 1x Food Large (Any Race)
- 1x Bio Large (Any Race
- 7x Weapon/Missile/Shield Forges Small (Any Race)
- 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)(lone food factory race determined by the factory chosen for this)
- 1x Food Medium (Argon/Boron/Split/Terran)/Space Jewellery M (Paranid)
- 1x Bio Medium (Argon/Bron/Split/Terran)/Snail Ranch M (Paranid)
- 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
- 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)
Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone/Advanced Satellite productivity, 0.5x Food/Majaglit, 1x illegals productivity and 0.5x (900/h) Energy Cells productivity
Hatikvah's Faith
Heaven's Assertion
Herron's Nebula
Hila's Joy
Hollow Infinity
Ianamus Zura
Interworlds
Jupiter 3
Kuiper Belt
Light Of Heart
Light Water
LooManckStrat's Legacy
Lost Order
Lucky Planets
Megnir
Menelaus' Paradise
Midnight Star
MiTon's Refuge
Mines Of Fortune
Ministry Of Finance
Montalaar
Moo-Kye's Revenge
New Income
Nopelios' Memorial
Nyana's Hideout
Ocean Of Fantasy
Ocracoke's Storm
Olmanckletslat's Treaty
Omicron Lyrae
Oort Cloud
Patriarch's Conclusion
Patriarch's Keep
Patriarch's Retreat
Perdition's End
Perpetual Sin
Player Owned Sector
Pluto
Pontifexs' Realm
Pontifexs' Seclusion
Preacher's Refuge
Preacher's Void
President's End
Priest Refuge
Priest Rings
Profit Center Alpha
PTNI Headquarters
Rhonkar's Clouds
Rhonkar's Might
Rhonkar's Trial
Rhy's Crusade
Rhy's Desire
Rolk's Legacy
Sacred Relic
Savage Spur
General Information
Resources
Sun Strength: 10/9 multiplier (150%)
Silicon Productivity: 84x (6301/h)(3x40, 3x31, 3x28, 6x21, 6x18, 3x17, 3x15, 3x12, 3x10, 3x9, 3x2, 3x1 and 3x0 yields)
Ore Productivity: 244.5x (73391/h)(3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 3x28, 6x27, 3x26, 6x23, 3x22, 3x21, 3x20, 3x19, 9x18, 3x17, 6x16, 3x14, 3x13, 9x12, 3x11, 3x10, 3x9, 3x8, 3x7, 3x6, 12x5, 6x3, 3x1 and 6x0 yields)
NPC Activity
Yaki fighter squads (1-3 M3/M4 ships) frequently patrol the sector
The Paranid Military Outpost in Empire's Edge will periodically send military patrols through the sector on the way to Senator's Badlands
Commentary
One of the most resource rich sectors in the game and not owned by a major race making this sector an ideal base of operations. There is enough Silicon productivity for a self sustaining complex that can support the PHQ and 198 factories for missile support/ship equipping/stock market manipulation which is enough to instantly supply most ships able to be produced by the PHQ. There is an excess of Ore asteroids so not all are used. The density of the asteroid field is so high that some asteroids need to be destroyed using missiles or a Mobile Drilling System so some mines can be moved out of the asteroid field before returning later to place mines on the asteroids when they respawn. If they player uses an M7M for combat this is one of the six sectors that will need to be used for dedicated missile production. By there being no sector owner the complex and PHQ is safe from RR ships if the player is hostile to a major race while the Yaki patrols are small enough to easily be fought off. It is advisable to place the complex hub in the south west of the sector at least 50km from the South Gate to avoid the infrequent Paranid military patrols. This sector can singlehandedly support a PHQ.
PHQ Supply And Wares Complex
- 48x Silicon Mine L (Teladi)
- 27x Ore Mine L (3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 2x28 and 1x5 yields)(Teladi)
- 13x Solar Power Plant XL (Boron)
- 1x Solar Power Plant L (Boron)
- 4x Solar Power Plant M (Boron)
- 32x Crystal Fabs L (Boron)
- 32x Bofu Chemical Plants L (Boron)
- 32x Bio Gas Factory L (Boron)
- 4x Chip Plant (Split)
- 1x Chelt Space Aquarium L (Split)
- 1x Rastar Refinery L (Split)
- 1x Computer Plant (Teladi)
- 1x Quantum Tube Fab (Teladi)
- 1x Flower Farm M (Teladi)
- 1x Sun Oil Refinery M (Teladi)
- 1x Teladianium Foundry M (Teladi)
- 1x Wheat Farm M (Argon)
- 1x Rimes Factory M (Argon)
- 99x Food Medium (Any Race)
- 99x Bio Medium (Any Race)
- 198x Weapon/Missile/Shield Forges Small (Any Race)
Output: 99x Weapon/Missile/Shield productivity, 0.18x (22/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 1x (76/h) Silicon, 0.38x (115/h) Ore and 2.2x (3990/h) Energy Cells productivity
Scale Plate Green
Segaris
Seizewell
Senator's Badlands
Shareholder's Fortune
Shore Of Infinity
Spire's Of Elusion
Split Fire
Spring Of Belief
Tears Of Greed
Three Worlds
Third Redemption
Thuruk's Pride
Thyn's Abyss
Thyn's Excavation
Tkr's Deprivation
Treasure Chest
Trinity Sanctum
Twisted Skies
Unknown Sector (5,11)
Unknown Sector (7,4)
Unknown Sector (7,5)
Unknown Sector (8,4)
Unknown Sector (8,5)
Unknown Sector (8,16)
Unknown Sector (9,7)
General Information
Resources
Sun Strength: 10/9 multiplier (150%)
Silicon Productivity: 7.5x (583/h)(2x26, 15 and 7 yields)
Ore Productivity: 10.5x (3283/h)(30, 25, 17, 13, 8, 2x5 and 1 yields)
NPC Activity
None unless a pirate base spawns or the player builds factories/complexes that sell to NPC traders.
Commentary
A convenient sector for a complex since it is close to Hatikvah's Faith making it a useful refuelling stop for jumping due to the relative central position in the universe before ownership of the HUB is obtained and for equipping ships brought at the nearby OTAS Shipyard in Legends Home (the neighbouring sector). If hostile to the Argon it also makes a quiet base of operations for launching assaults into argon space from. The slight excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. Due to the medium size of complex able to be sustained it typically makes a good second self sustaining complex. This is a good sector for having 10x Lasertower Factories for keeping other player owned stations/complexes secured. This sector cannot singlehandedly support a PHQ.
Wares Only Complex
- 4x Silicon Mine L (Teladi)
- 6x Ore Mine L (30, 25, 13, 2x5 and 1 yields)(Teladi)
- 3x Crystal Fabs L (Boron)
- 3x Bofu Chemical Plants L (Boron)
- 3x Bio Gas Factory L (Boron)
- 1x Solar Power Plant L (Boron)
- 4x Solar Power Plant M (Boron)
- 8.5x Food Medium (Any Race)
- 8.5x Bio Medium (Any Race)
- 17x Weapon/Missile/Shield Forges Small (Any Race)
Output: 8.5x Weapon/Missile/Shield productivity and 1x (1,852/h) Energy Cells productivity