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Introduction

Mining Ships come in two flavours:

  1. Those with Bulk storage that can harvest Crystals, Ice, Nividium and Ore with Surface Miner URVs and an on-board Mining Laser.
  2. Those with Liquid storage that can harvest Hydrogen, Ions and Plasma with Scoop Collector URVs.

Since the Player Ship (Skunk) can mount a mining Laser and any ship with a drone bay can equip mining URVs, any ship with an appropriate cargobay can work as a Mining Ship in practice. Especially in "low attention" (essentially OOS) where a Mining Laser isn't even required by the CPU-friendly code.

There are 3 main types of Mine ships:

  1. Medium miners, which harvest Bulk or Liquid wares.
  2. Large miners, which also harvest Bulk or Liquid wares.
  3. The Scaldis (harvests either type) or re-purposed Trade ships (harvests single or both types, but no mining laser).

Ships, and Mining ships in particular, are discussed in more detail here.

Implied specialisations

The descriptions of the 8 Mining Ships present since the early Rebirth versions nominally indicate that they have various specialisations within their Bulk/Liquid groupings. In practice, this doesn't seem to be borne out in-game or with efforts at code diving. Mining Ships added subsequently (Onils, Manorinas, Vultures and Xenon S) do not have implied specialisation in their descriptions. Taking into consideration that you or your stations may need multiple harvested wares and the uncertainty over whether there an in-game benefit exists, implied specialisation may not be a significant reason for ship selection.

Nevertheless, those implied specialisations are as follows (Medium followed by Large ships):

  • Crystals, Nividium and Ore: Dwalin and Fedhelm.
  • Ice: Hymir and Sequana.
  • Ions and plasma: Betaver amd Midir.
  • Hydrogen: Nudung and Boann.

Further information

Useful info from elsewhere on the web:

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