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Version / Date

Description

3.00

March 31st, 2020

 

 

  • New Feature: New storyline, introducing diplomatic missions "A Lever to Move the World".
  • New Feature: New unlockable game start.
  • New Feature: Standalone tutorial game starts including a flight school.
  • New Feature: New systems, ships and weapons.
  • New Feature: Improved graphics engine to support new visual effects.
  • New Feature: Better sound effects.
  • New Feature: Virtual seminars and quicker skill progression for crew training.
  • New Feature: Configurable alert system.
  • New Feature: Individual and group crew transfer.
  • New Feature: Policing options for player-owned space.
  • New Feature: Ability to dock using a spacesuit directly.
  • New Feature: More control over drones and turrets.
  • New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
  • New Feature: Improved target display and mission guidance.
  • New Feature: Oxygen display when player is in spacesuit.
  • New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
  • New Feature: Search facility for Logbook.
  • New Feature: French voice recordings.
  • Added groups for organisation of squad subordinates.
  • Added new assignments for fleet subordinates.
  • Added Trade assignment for subordinates of fleet auxiliary ships.
  • Added resource requirements for research.
  • Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
  • Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
  • Added weapon mods that increase damage done to surface elements.
  • Added new paint themes for player ships.
  • Added race-based engine trail colours.
  • Added new missions and more variations to existing missions.
  • Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
  • Added mission offers to some NPCs on stations.
  • Added notification if new mission is interrupting existing important mission.
  • Added character images to some mission briefings.
  • Added order parameter to forbid attacking ships from boosting.
  • Added order to collect player-owned deployables.
  • Added drone modes to specify when defence drones launch.
  • Added Attack Capital Ships and Attack Fighters weapon modes.
  • Added Start Guidance to Object option to interact menu of drops.
  • Added shortcut to scan ships in scan mode.
  • Added some speed control while speed matching is active.
  • Added NPC skills and post/role to target monitor.
  • Added information about pilot's current command to Behaviour menu.
  • Added new Info tabs in map and updated layout.
  • Added ship type to Info menu for ships.
  • Added subordinate list to Info menu for ships and stations.
  • Added surface element hull status to loadout Info tab.
  • Added currently-active weapon groups to Info menu including option to change them.
  • Added information about which factions produce ship to Info menu and Encyclopedia.
  • Added known production module overview per sector to Encyclopedia.
  • Added list of all known blueprints (and whether they are owned) to Encyclopedia.
  • Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
  • Added new-entry marker to individual Encyclopedia and Timeline entries.
  • Added information on which inventory items are obtainable via crafting to Encyclopedia.
  • Added ship statistics for turret and engine group shields, and turret damage output.
  • Added separate Encyclopedia category for paint mods.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Added Accept Estimate options to Station Info menu and Logical Station Overview.
  • Added Alert and News categories to Logbook.
  • Added new mission bar pointing to changed mission objective.
  • Added discount and commission information to Trade menu.
  • Added weapon group shortcuts to Controls Option menu.
  • Added display of craftable amount of equipment mods in the mod overview
  • Added more information about crew availability when purchasing or upgrading ships.
  • Added hint information showing reason when docking request is not possible.
  • Added icon distinguishing ware filters from text searches in Map.
  • Added station icons to Object List and Property Owned menus.
  • Added icon next to supply-related trade offers.
  • Added new icon for stations under construction.
  • Added HUD icons to show what kind of missile is loaded in missile launcher.
  • Added more suitable icons for service crew and marines.
  • Added visible capital ship geometry on map when zoomed in sufficiently.
  • Added Request Docking Permission option to the interact menu of docking bays.
  • Added option to arm/disarm turrets in ship interaction menu.
  • Added option to call stored ships to dock via its console.
  • Added option to activate/deactivate multiple deployables at once.
  • Added option to install weapon mods on turret groups.
  • Added option to control the turret modes on stations.
  • Added option to focus map on object currently viewed in Info or Behaviour menu.
  • Added Remove All Assignments option when multiple ships are selected on map.
  • Added Flee option to interact menu of player-owned ships.
  • Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
  • Added Undo/Redo options to Ship Configuration menu.
  • Added option to hide statistics section in Logical Station Overview.
  • Added option to hide statistics in Ship Configuration menu.
  • Added option to move order positions up and down on map.
  • Added support for dragging positions of all orders which show position information on map.
  • Added option to filter player-owned trade offers on map.
  • Added option to show faction colours instead of relation colours on map.
  • Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
  • Added Interact menu option to collect individual deployables.
  • Added option to disable highlighting of other visiting players in map and radar.
  • Added option to map shortcuts to toggle turret arming and drone launching.
  • Added option to set up default loadout levels for station modules per station.
  • Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
  • Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
  • Added option to rename ships in Ship Config menu when building/upgrading.
  • Added option to rename player-owned stations.
  • Added option to rename fleets (formerly known as wings).
  • Added option to change player organisation name independently from player name.
  • Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
  • Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
  • Added tooltips for cut-off ware names in Inventory menu.
  • Added options to invert emulated mouse cursor axes and mouse steering controls.
  • Added cursor movement, selection and delete features to text edit boxes.
  • Added 'station' keyword to map search.
  • Added input icons in Controls menu and several other menus.
  • Added 'forcehmd' command line parameter for head tracking systems.
  • Added confirmation when entering space suit.
  • Added confirmation when remapping controls for which there are conflicts.
  • Added mouse-over text for ship order icons in Object List and Property Owned.
  • Added option to opt out of some confirmation messages.
  • Added medium quality option for Screen Space Reflections.
  • Added chromatic aberration option.
  • Added new sector-specific music.
  • Added music to Player Headquarters reveal.
  • Added sound effect when setting missions to active.
  • Added sound device selection option.
  • Changed Bomber ship type designation to Gunboat.
  • Changed faction colours to make them easier to distinguish.
  • Changed timeline Encyclopedia entries to remain known across different games.
  • Changed relation threshold for invasions to start.
  • Changed two standard player logos.
  • Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
  • Changed glass properties to avoid excessive glare.
  • Removed loadout options from ship configuration menu at resupply ships.
  • Removed possibility to give new orders to ships without a pilot.
  • Removed restrictions for reassigning crew (via comm) on a single ship in space.
  • Removed 500m restriction for activating/deactivating deployables.
  • Removed Squad category from Logbook (merged with Upkeep category).
  • Removed countermeasure display in crosshair when player is in spacesuit.
  • Removed option to deploy consumables in highways.
  • Improved some gate positions and orientations.
  • Improved faction mine placement.
  • Improved behaviour of fleeing ships.
  • Improved chances of morale gain.
  • Improved low attention combat calculations.
  • Improved trader deal selection and cargo space utilisation logic.
  • Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
  • Improved cargo drone handling of crates that get destroyed.
  • Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
  • Improved Explore order behaviour and parameters.
  • Improved AI/autopilot collision avoidance when flying through asteroid fields.
  • Improved fleet coordination when moving through gates.
  • Improved handling of capital ships with no cargo drones trying to Get Supplies.
  • Improved stability of drones undocking from capital ships.
  • Improved encounters by increasing distance from sector centre that system considers deep-space.
  • Improved character pathing on large dock areas to better take elevator distances into account.
  • Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
  • Improved ammunition usage of stations when player is not present.
  • Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
  • Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
  • Improved detection of gravidar contacts in remote sectors.
  • Improved Protect Station order to include protection of station construction sites.
  • Improved Attack capital ships turret mode to also fire on stations.
  • Improved combat movement of capital ships with forward-mounted weapons.
  • Improved fighters attacking S or M ships in low attention.
  • Improved stations firing on targets in low attention.
  • Improved behaviour of formations flying in travel mode.
  • Improved weapon distribution among NPC ships.
  • Improved distribution of drones for loadout presets.
  • Improved missile variety in use by NPC ships.
  • Improved engine characteristics of capital ships.
  • Improved balancing of defence modules by increasing hull value.
  • Improved balancing of weapons and ships.
  • Improved pirate balancing by reducing number of Scale Plate pirates.
  • Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
  • Improved decision-making on responding to distress calls.
  • Improved skill gain for ships trading with their own stations.
  • Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
  • Improved aiming accuracy of weapons and turrets.
  • Improved several cases of shakiness when flying on autopilot.
  • Improved in-game tutorials.
  • Improved mission reward scaling with faction relation.
  • Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
  • Improved trigger conditions for station budget transfer upkeep missions.
  • Improved layout of full crew list in Crew Info menu with sorting and context menu.
  • Improved information about licence requirements at blueprint trader and in Encyclopedia.
  • Improved visual consistency of building and recycling station modules.
  • Improved station construction display to only show lines to two closest compatible connections.
  • Improved presentation of already-built modules in station Build menu by grouping by type.
  • Improved shopping list in ship Build menu.
  • Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
  • Improved log message for received surplus, stating location instead of trader name.
  • Improved sorting of objects by name in Map.
  • Improved categorisation of missions and mission offers in map.
  • Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
  • Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
  • Improved display of active and total drone amounts in Object Info menu.
  • Improved visualisation of modes with charge time such as Travel Mode or SETA.
  • Improved Logbook timestamps to show how much time has passed since logbook entry.
  • Improved Save and Load menus.
  • Improved target monitor display for construction sites and resource probes.
  • Improved context menu header when using context menu while having other ships selected.
  • Improved menu navigation with controller/keyboard in Player Information menu.
  • Improved precision of weapon range values in Encyclopedia.
  • Improved visibility of current order icon in Object List and Property Owned menus.
  • Improved custom savegame naming behaviour.
  • Improved subtitles by making them wider and preventing last lines from having only one word.
  • Improved map visualisation indicating whether filter layers are active or not.
  • Improved layout of various menus in ultra-wide resolutions.
  • Improved performance in Accepted Missions menu with many missions.
  • Improved support for gamepad text input overlay for Steam Big Picture mode.
  • Improved visibility of game hints.
  • Improved player appearance (in-game!).
  • Improved brightness of lowlighted trade offer text to make it actually readable.
  • Improved glow effect for ship and station lights.
  • Improved suspense music behaviour to reduce interruptions to normal music.
  • Improved sector-specific music behaviour to play more often.
  • Improved performance in a number of situations.
  • Improved Tobii support.
  • Fixed some cases where autopilot aborted prematurely.
  • Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
  • Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
  • Fixed laser towers not being able to aim correctly against player ship.
  • Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
  • Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
  • Fixed docked ships firing their forward-mounted weapons.
  • Fixed rare case resulting in ships docked at wrecked platforms.
  • Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
  • Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
  • Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
  • Fixed ships waiting a very long time for subordinates to dock when they have already done so.
  • Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
  • Fixed non-player-owned ships never trying to shoot at missiles.
  • Fixed undocking ships finding themselves far from the thing they were undocking from.
  • Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
  • Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
  • Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
  • Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
  • Fixed ships no longer attacking after losing their commander while in formation.
  • Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
  • Fixed turrets sometimes shooting at targets that are not valid for their mode.
  • Fixed another case of station-based drones not being recovered.
  • Fixed ships in combat not consuming ammunition when player is not present.
  • Fixed ships being able to be set to protect stations or ships that are hostile to them.
  • Fixed pirates inadvertently causing limited wars between NPC factions.
  • Fixed pirates trying to steal from other pirates belonging to the same faction.
  • Fixed sector patrols only patrolling small area within sector.
  • Fixed police ships responding to their own distress calls.
  • Fixed escape pods attempting to look for stations in a highway.
  • Fixed escape pod behaviour to be consistent whether player is present or not.
  • Fixed pods used to claim abandoned ships sometimes not being cleaned up.
  • Fixed mining ships mining in hostile territory.
  • Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
  • Fixed ships sometimes ignoring certain highways for in-sector travel.
  • Fixed displayed speed being too low in some highways.
  • Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
  • Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
  • Fixed ships with turrets being able to shoot docked ships in low attention.
  • Fixed disarmed turrets doing damage in low attention.
  • Fixed Ion weapons doing damage to hull when player is not present.
  • Fixed attacking capital ships getting distracted by attacking fighters.
  • Fixed excessive delays when ordering a ship to deploy deployables at a location.
  • Fixed boarding pods sometimes flying to random location before moving to their target.
  • Fixed Match Speed remaining enabled when activating travel mode.
  • Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
  • Fixed ships failing to collect drones in crates.
  • Fixed behaviour of transport drones collecting crates for capital ships.
  • Fixed drones fleeing when attacked.
  • Fixed orphaned defence drones getting orders to patrol sector.
  • Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
  • Fixed inactive satellites still uncovering space.
  • Fixed lasertowers launched by fleeing ships not shooting at their attacker.
  • Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
  • Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
  • Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
  • Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
  • Fixed stations sometimes reporting friendly ships attacking hostile ships.
  • Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
  • Fixed visitor ships sometimes already having enemies when they only just arrived.
  • Fixed some Argon and Antigone ships not having crews.
  • Fixed EMP missile effects on travel mode and boost.
  • Fixed being able to claim ships by using EMP and repairing signal leak.
  • Fixed Ion weapons requiring only general use equipment licence.
  • Fixed being able to unlock trade subscriptions at enemy stations.
  • Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
  • Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
  • Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
  • Fixed capital ships doing little or no damage in low attention under certain conditions.
  • Fixed ships doing no damage to targets that have just started boosting in low attention.
  • Fixed some ships not uncovering map.
  • Fixed station modules sometimes not repairing to 100%.
  • Fixed Trading Stations not being rebuilt.
  • Fixed build processes taking longer than they should.
  • Fixed stations not ordering components to build turrets if no other module changes are made.
  • Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
  • Fixed shipyards and equipment docks failing to repair wrecked surface elements.
  • Fixed shipyards not processing queue if they are unable to build first queued ship.
  • Fixed player-owned Builder ships not being selectable if missing funds.
  • Fixed being able to hire enemy Builder ships.
  • Fixed NPC subordinate ships not being built as often as they should.
  • Fixed ships not restocking wanted units and ammo reliably.
  • Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
  • Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
  • Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
  • Fixed some mass traffic not appearing around stations of certain factions.
  • Fixed missing criminal traffic in Destroy Criminal Traffic missions.
  • Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
  • Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
  • Fixed signal leaks appearing on Kha'ak/Xenon stations.
  • Fixed best marines of a specified rank sometimes not being selected for boarding operations.
  • Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
  • Fixed fleet subordinates sometimes failing to dock at their fleet commander.
  • Fixed patrolling ships getting distracted by empty station plots.
  • Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
  • Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
  • Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
  • Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
  • Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
  • Fixed ships remaining subordinate to sold ships.
  • Fixed crew of ship that is personally piloted by player not getting skill gains.
  • Fixed mission to retrieve item from target ship not having an objective to return it.
  • Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
  • Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
  • Fixed player-owned stations seeming to transfer 0 Credits to player account.
  • Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
  • Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
  • Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
  • Fixed managers being mysteriously removed.
  • Fixed cases where NPCs assigned to objects do not arrive and remain missing.
  • Fixed fired NPCs not disembarking their previous ship if able.
  • Fixed station rooms changing doors when revisiting.
  • Fixed Xenon wharves not being able to rebuild their build modules.
  • Fixed frozen build modules that are otherwise fully operational.
  • Fixed player-owned build storage no longer functioning because of missing manager.
  • Fixed Muon Charger doing full damage even if not fully charged.
  • Fixed crew sometimes bailing with every bullet hit.
  • Fixed ships sometimes getting stuck after undocking.
  • Fixed pirates pretending to be ships on ventures.
  • Fixed being able to hire pilots with unintentionally high skill ratings.
  • Fixed being able to teleport to ships that are docked at ships that are themselves in internal storage.
  • Fixed ships with very unskilled crews never deciding to flee.
  • Fixed ship crews not gaining experience for opening lockboxes in low attention.
  • Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
  • Fixed ships recalling subordinates while in combat.
  • Fixed boarding ships sometimes not launching boarding pods when they should.
  • Fixed XS laser towers getting stuck on deployment.
  • Fixed data vaults not visibly retaining their state when returned to later.
  • Fixed unlocking signal leaks sometimes not having an effect.
  • Fixed cases of large red walls appearing inside some corridors.
  • Fixed some interior doors opening into empty space.
  • Fixed doors sometimes staying open when they should close.
  • Fixed teleporter cabin door not opening reliably.
  • Fixed sometimes not being able to target an NPC by pointing at the body.
  • Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
  • Fixed turrets from generated presets not being applied.
  • Fixed repair laser causing shield recharge to reset.
  • Fixed player facing wall after teleporting.
  • Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
  • Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
  • Fixed case of invisible NPCs on stations.
  • Fixed floating or missing NPC icons in rooms.
  • Fixed spontaneously jumping to a different sector while flying around.
  • Fixed ships sometimes warping to extreme distances when accidentally entering gate.
  • Fixed more cases of ships ending up very far from the centre of their sector.
  • Fixed case where player ship could suddenly change rotation when opening map.
  • Fixed equipment mods gaining extra properties when saving and reloading.
  • Fixed laser towers and mines deployed by player as part of mission not changing ownership.
  • Fixed upkeep missions to assign crew not completing until crew take control.
  • Fixed possible duplicate rewards for board ship mission.
  • Fixed game starts not being unlocked when they should.
  • Fixed excessive sector zoom on map.
  • Fixed ability to sell mandatory software upgrades.
  • Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
  • Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
  • Fixed selecting similar objects with double-clicks on the map.
  • Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
  • Fixed newly-added resource regions not being reflected by hex colour on map.
  • Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
  • Fixed default order not being shown on map if there are no other orders.
  • Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
  • Fixed wrecked stations being listed in Object List and Property Owned.
  • Fixed Info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
  • Fixed wrong blueprint error in Ship Build menu after returning from Encyclopedia.
  • Fixed station plan menu sometimes not showing resources for surface elements.
  • Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
  • Fixed positioning of blinking question mark icons on map.
  • Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
  • Fixed missile turrets listed in Turret category of the encyclopedia.
  • Fixed broken Ship Interactions menu in rare circumstances.
  • Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
  • Fixed all ships in Encyclopedia showing minimum ship capacity of 10.
  • Fixed certain orders such as Hold Position not being shown as map icons.
  • Fixed missing drop-down elements in Ship Interactions menu.
  • Fixed warnings not updating for different offers in full-screen Trade menu.
  • Fixed Info menu in map for ships under construction.
  • Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
  • Fixed broken Ship Interactions menu in rare circumstances.
  • Fixed Ship Interactions menu not working in certain circumstances.
  • Fixed floating capital ship bridges in Ship Configuration menu.
  • Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
  • Fixed station module custom loadout presets not being able to be applied twice in a row.
  • Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
  • Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
  • Fixed missing menu elements in Ship Configuration menu in certain resolutions.
  • Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
  • Fixed double-clicking object in internal storage not correctly panning map to it.
  • Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
  • Fixed incorrect options on Interact menu for player-owned ships without a pilot.
  • Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
  • Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
  • Fixed internally-stored subordinates sometimes not being listed in Object List.
  • Fixed Ship Interactions menu not working in ultra-wide resolutions.
  • Fixed Mission Briefing layout in ultra-wide resolutions.
  • Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
  • Fixed Manage Funds option not opening correct information tab.
  • Fixed Manage Plot menu not working after opening map with superhighway as current target.
  • Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
  • Fixed missing error message while trading if both trade partners are missing cargo drones.
  • Fixed missing station module info in Station Build menu.
  • Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
  • Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
  • Fixed incorrect number of owned ships in Statistics menu.
  • Fixed missing text when hiring builder with insufficient funds.
  • Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
  • Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
  • Fixed changing assignments in order queue menu not changing behaviour.
  • Fixed trade context menu missing elements in certain situations.
  • Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
  • Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
  • Fixed build progress display for station modules that are being rebuilt.
  • Fixed missing objective progress visualisation in mission briefing context menu.
  • Fixed conversation with manager working for player not displaying correct options.
  • Fixed missing shield info for S and M ships in Encyclopedia.
  • Fixed Encyclopedia entries for star systems not showing description texts.
  • Fixed wrong inventory wares being marked as read.
  • Fixed appearance of pending upgrade warning.
  • Fixed turret mode dropdown options not being in intended order.
  • Fixed order of ships in the undock menu.
  • Fixed jumping column selection in order queue.
  • Fixed player name reverting to default if aborting renaming process.
  • Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
  • Fixed formatting error in construction-related Logbook messages.
  • Fixed Numpad key bindings not working for first-person movement on platforms.
  • Fixed mouse cursor remaining visible after saving game in first-person mode.
  • Fixed rare cases of target elements not being displayed while they should and vice-versa.
  • Fixed several cases of missing mission target element.
  • Fixed mission guidance for inactive missions being shown in white on map.
  • Fixed various issues with mission guidance.
  • Fixed mission guidance to docked capital ship.
  • Fixed several cases of docking guidance going through station geometry.
  • Fixed docking guidance not being visible when loading a savegame.
  • Fixed some cases of ships or docking guidance going through geometry.
  • Fixed guidance to ships inside local highways while the player is on capital ship.
  • Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
  • Fixed missing target arrow if object is directly behind player.
  • Fixed target monitor occasionally getting stuck.
  • Fixed physics not working correctly in certain rooms until player enters.
  • Fixed very rare situation where ships could rapidly flicker between two positions.
  • Fixed Boost Toggle game option not working at all.
  • Fixed Pause key not working during text input.
  • Fixed issues when looking straight up or down in first person.
  • Fixed external target view sometimes incorrectly returning to cockpit.
  • Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
  • Fixed cases where text could be stuck on screen in first person mode.
  • Fixed cases where crosshair was missing in first person person mode.
  • Fixed broken docking UI when flying a capital ship that has dock connection on side.
  • Fixed cases where the interaction text shown in crosshair did not match available actions.
  • Fixed short freeze when opening the station build menu in some cases.
  • Fixed missing Initialising message when using quick-load.
  • Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
  • Fixed map search strings not being removed in certain resolutions and UI scale settings.
  • Fixed menu crash when accessing some context menus in ultra-wide resolutions.
  • Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
  • Fixed menu crash in Ship Configuration menu under certain circumstances.
  • Fixed menu crash in the Ship Behaviour menu under certain circumstances.
  • Fixed camera problems when talking to an NPC while the framerate is very low.
  • Fixed UI shaking when in first person.
  • Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
  • Fixed weapon aim indicators sometimes being much too large.
  • Fixed Behemoth not being able to equip L-sized missile turrets.
  • Fixed shield position on Behemoth.
  • Fixed launch tubes of Nomad resupply ship.
  • Fixed missing windshield collision on Buzzard.
  • Fixed alignment of docks on Atlas in ship upgrade menu.
  • Fixed missing texture on Argon Trading Station wreck.
  • Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
  • Fixed incorrect turret position on Magnetar.
  • Fixed missing faction logo and missing lights in transporter room on Nodan.
  • Fixed mirrored ID text on Plutus.
  • Fixed landing gear not being visible on Nodan and Quasar.
  • Fixed spotlights on Quasar not turning off after landing.
  • Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
  • Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
  • Fixed flickering monitors in Nemesis cockpit.
  • Fixed asymmetric turret layout on Odysseus.
  • Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
  • Fixed some S-sized fighters not having any weapons.
  • Fixed war rooms or guild offices sometimes using incorrect corridor for race.
  • Fixed visible spacesuit wreckage.
  • Fixed broken voice playback when closing Timeline menu.
  • Fixed characters greeting the player repeatedly during a conversation.
  • Fixed sounds of M Bolt Repeaters lasting too long.
  • Fixed sounds of some weapons starting too early if fired after overheating.
  • Fixed sound problems with beam weapons.
  • Fixed AI ships often being too loud.
  • Fixed some sounds not being audible.
  • Fixed intermittent short sounds in space.
  • Fixed silent failure when saving very large savegames.
  • Fixed causes of several performance issues in specific circumstances.
  • Fixed regular pauses under certain Linux configurations.
  • Fixed very rare freeze condition.
  • Fixed several causes of minor memory leaks.
  • Fixed several causes of crashes.

3.00 HF1

April 2nd, 2020

  • Added tooltips for cut-off research resource text.
  • Improved subordinate group auto-expanding in Object List and Property Owned menus.
  • Fixed turreted ships continuing to fire upon targets that have docked.
  • Fixed Split S shield generators being destructible.
  • Fixed Split factions not selling blueprints for L and XL construction modules.
  • Fixed missing default paint themes in Split game starts.
  • Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
  • Fixed Achieve Coverage mission being excessively difficult to complete.
  • Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
  • Fixed some mission objective texts not being localised.
  • Fixed mission briefing text for ship mod research mission.
  • Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
  • Fixed stuck tooltips in certain situations.
  • Fixed several missing or incorrect English language voice recordings.
  • Fixed several causes of crashes.

3.10

April 8th, 2020

  • Added mission to expand HQ if selected research requires excessive resources.
  • Removed Dal Busta dialog option after Split story is completed.
  • Changed New Game menu to show tutorials at top.
  • Improved balance and pricing of recruitable personnel on station docks.
  • Improved performance for games where player owns very large number of ships and stations.
  • Improved colour differentiation between racial Construction Vessel ships.
  • Improved storage capacity of Split mining ships.
  • Improved mastering of legacy music tracks.
  • Fixed certain hazardous regions giving massive numbers of crystal drops.
  • Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
  • Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
  • Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
  • Fixed male Split characters sometimes having female voices with Split Vendetta installed.
  • Fixed HQ laboratory being removed when reconfiguring station.
  • Fixed AI ships attacking indestructible objects indefinitely.
  • Fixed player account balance potentially going below zero.
  • Fixed being completely unable to manually dock Drill without docking software.
  • Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
  • Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
  • Fixed Elephant sometimes being equipped with Spacesuit Scanner.
  • Fixed Raptor not being able to mount large missile turrets.
  • Fixed build times for station modules taking much longer than they should.
  • Fixed spacesuit oxygen replenishing after saving and loading.
  • Fixed certain drops being repelled by container magnet.
  • Fixed lasertowers deployed by player in Hatikvah mission not changing owner
  • Fixed wrong player-owned ship sometimes being destroyed during HQ story.
  • Fixed invulnerable ship during Split plot.
  • Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
  • Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
  • Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
  • Fixed signal leaks not being generated in Accomplished Scientist gamestart
  • Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
  • Fixed Paranid plot getting stuck at Remain Vigilant objective.
  • Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
  • Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
  • Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
  • Fixed excessive ware amounts required for final stage of Paranid plot.
  • Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
  • Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
  • Fixed various missions being offered by incorrect faction.
  • Fixed player ship not coming to stop during certain cutscenes.
  • Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
  • Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
  • Fixed missile turret capacities not being included in loadout information.
  • Fixed lasertower engines and weapons being shown in Encyclopedia.
  • Fixed missing images for some objects in Encyclopedia.
  • Fixed missing option to delete incompatible saves in Load Game.
  • Fixed missing Dock Interactions menu in certain situations.
  • Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
  • Fixed missing tabs in Property Owned menu in certain situations.
  • Fixed rectangular target elements being displayed in first person in certain situations.
  • Fixed further cases of NPCs not being targetable on platforms.
  • Fixed menu crash in Info menu in certain situations.
  • Fixed long but rare freeze on Map.
  • Fixed several cases of Split storage modules appearing offset in station build menu.
  • Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
  • Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
  • Fixed paint mods on Raptor not being aligned correctly.
  • Fixed Split flak turrets not using correct barrel geometry.
  • Fixed weapon positions on Mamba.
  • Fixed player logo not being properly visible on Monitor.
  • Fixed some missing voice recordings in German, French and Russian localisations.
  • Fixed engine sound problems under specific circumstances.
  • Fixed suspense music playing while on station.
  • Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
  • Fixed rare problem with platform guidance causing performance to drop.
  • Fixed several causes of crashes.

3.20 b1 HF1

May 6th, 2020

  • New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
  • Added links to "What is X4: Foundations?" video series to External Resources menu.
  • Added option to import and export individual construction plans to share with community.
  • Added information about original gamestart to Load and Save menus.
  • Added missile storage capacity information to missile turrets in Encyclopedia.
  • Added Mark All as Read option to Encyclopedia.
  • Added icons to order options in Interact Menu.
  • Added behaviour icons to Map legend.
  • Added faction abbreviations to Factions and Relations menu.
  • Added Start Guidance option to Interact menu of data vaults.
  • Added Fly To option to Interact menu of deployables and drops.
  • Added details about mission duration and involved ships to Venture Results menu.
  • Added match speed indicator to crosshair (default hotkey Shift+X).
  • Added error message when attempting to trade with stations that do not have docking facilities for current ship.
  • Removed irrelevant information for unmanned vessels from Object Info menus.
  • Removed duplicate inventory and station account management from Empire Overview.
  • Removed ships and stations lists from Empire Overview.
  • Removed ability to install unsuitable equipment mods for certain types of shields, weapons, turrets and ships.
  • Improved names of Xenon weapons.
  • Improved target selection for pirates.
  • Improved chance of AI pilots opening lockboxes when player not nearby.
  • Improved trade assignment speed if many subordinates try to trade same ware for their commander.
  • Improved guidance during Paranid plot maze section.
  • Improved visibility of target speed indicator in speed-bar against bright background elements.
  • Improved presentation of player-owned ships on ventures in Property Owned menu.
  • Improved balancing of Patrol Missions by increasing enemy presence.
  • Improved map performance in certain situations.
  • Fixed Split wharves missing Pier.
  • Fixed Fallen Families faction not building new ships.
  • Fixed stations not posting public buy offers for supply resources.
  • Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
  • Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
  • Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
  • Fixed Recall Subordinates command not disarming drones.
  • Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
  • Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
  • Fixed construction plan Shuffle option using connection modules that are not available.
  • Fixed accidental friendly fire from turrets on player ship being treated as intentional.
  • Fixed distress drones being launched prematurely.
  • Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
  • Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
  • Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
  • Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
  • Fixed some cases of ships not flying correctly around capital ships, specially when docking.
  • Fixed ships not able to catch and dock on moving Raptor.
  • Fixed station-based traders buying resources that their station isn't currently buying.
  • Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
  • Fixed free-flying police and recon ships sometimes getting stuck while scanning something.
  • Fixed comm response by police when non-player ships are scanned and no illegal wares are found.
  • Fixed relative movement stopping when getting up from pilot seat.
  • Fixed speed matching not turning off when changing target.
  • Fixed distance calculations for teleportation range limits.
  • Fixed exploit allowing unlimited small ships to be stored.
  • Fixed exploit allowing crew members to be cloned in certain situations.
  • Fixed incorrect unpaid plot licences under certain circumstances.
  • Fixed losing faction reputation from illegal station plots although licence was paid.
  • Fixed not being able to autopilot to targets that are under construction.
  • Fixed not being able to request docking at build storage when piloting capital ship.
  • Fixed rare case of weapons firing under player control when player is no longer controlling ship.
  • Fixed several hints getting stuck during Flight School tutorial.
  • Fixed some missions not correctly displaying opposing faction in briefing.
  • Fixed missing Court faction representative.
  • Fixed Paranid plot mission A Small Errand getting stuck on objective Await: Further Instructions under specific circumstances.
  • Fixed conversation option to pay credits in Paranid plot missions Unfolded Potential and An Ethical Challenge only appearing once.
  • Fixed getaway ship not being recalled from internal storage if it was stored away during Split storyline at Hall of Judgement.
  • Fixed missing prisoners at Hall of Judgement in Split story.
  • Fixed plot not proceeding during cutscene to sabotage Scale Plate trade run.
  • Fixed ships encountered in war subscription missions sometimes being invisible.
  • Fixed Hatikvah story not always being re-offered when initial station was destroyed.
  • Fixed Split story getting stuck in Suspicious Split Mission if Passenger Ship was lost.
  • Fixed mission conversation option for passenger to return to Passenger Ship in Suspicious Split Mission.
  • Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
  • Fixed HQ Research Module not being named correctly in certain gamestarts.
  • Fixed HQ Research Module being removed when loading construction plan.
  • Fixed fleets not being sorted by fleet name in Object List and Property Owned menus.
  • Fixed trade wares missing in Logical Station Overview if not currently stored.
  • Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances.
  • Fixed inconsistent selection and highlight of shield and turret groups in Ship Modification menu.
  • Fixed equipment mod category availability if no equipment is installed.
  • Fixed rounding issues for equipment mod effects.
  • Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%.
  • Fixed ship docks being listed as station dock modules in Encyclopedia.
  • Fixed missing "+" on buttons in Ship Configuration and Player Information menus.
  • Fixed Trade menu not being visible in certain situations.
  • Fixed sector map sometimes being broken by deployables ending up in invalid positions.
  • Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected.
  • Fixed some map controls not working after quick-loading with map open.
  • [Beta 1 HF1] Fixed Logical Station Overview not working for stations under construction (problem introduced in 3.20).
  • [Beta 1 HF1] Fixed option to pay credits in Paranid plot missions continuing to appear after missions end (problem introduced in 3.20).
  • [Beta 1 HF1] Fixed deployables sometimes ending up at invalid positions, breaking sector map (problem only partially fixed in 3.20).
  • [Beta 1 HF1] Fixed broken Chinese localisation (problem introduced in 3.20).
  • Fixed returning venture ships causing performance issues until sent away again.
  • Fixed excessive sound volume in logo video.
  • Fixed issue where sounds could be missing or delayed.
  • [Beta 1 HF1] Fixed further startup issues on Linux.
  • Fixed game generating two crash dumps per crash instead of one.
  • Fixed several causes of crashes.
3.30

July 30th, 2020

      • New Feature: Improved personnel management and crew transfer system.
      • Added new upkeep missions.
      • Added Hold Position override order as reaction to attack, to prevent ships from leaving area.
      • Added option to put docked ships into internal storage.
      • Added ability to enter space suit from docked capital ships.
      • Added ability to define multiple sectors for player alerts.
      • Added ticker notification for player-owned ships and stations coming under attack.
      • Added logbook entry for player-owned stations being attacked.
      • Added notification and logbook entry for player-owned stations getting destroyed.
      • Added option to fire unassigned crew members in Crew Info menu.
      • Added option to pause production in Logical Station Overview.
      • Added information about station supply resources to Logical Station Overview.
      • Added captions to columns in Logical Station Overview.
      • Added ship type icons to blueprint trade and Fast Travel menus.
      • Added ship code to ship entry in shopping list section of Ship Configuration menu.
      • Added map filter options for enemy offers and gate connections.
      • Added map background opacity option.
      • Added new input bindings for diagonal steering and strafing.
      • Added new input bindings for toggling auto-roll and aim assist options.
      • Added option to select GPU in-game (requires restart).
      • Removed ability of Cerberus to be equipped with mining lasers.
      • Removed redundant Manage funds Interact menu option (use Information option instead).
      • Removed non-functional options to change equipment while modifying/redesigning ships.
      • Improved docking process to allow S and M sized ships to be docked in reverse direction.
      • Improved Defence subordinate behaviour by reducing engagement range to 20km.
      • Improved resource handling to move surplus resources for Drones and Ammo to cargo bay if station has use for them.
      • Improved balancing of seminars (increased effectiveness, increased price, reduced quantity available).
      • Improved subordinate traders by changing priority to favour demand over distance.
      • Improved AutoMiners to make use of their factions' resource probes.
      • Improved selection of sectors for order parameters in Behaviour menu.
      • Improved wording of ship role assignments in Interact menu.
      • Improved container magnet to also attract deactivated player-owned deployables.
      • Improved cargo space allocation for workforce resources.
      • Improved trade rule settings to keep current trade rule in effect when disabling Use Global/Station setting.
      • Improved performance of Distribute Wares order in cases where blacklists result in it having significantly smaller operating range.
      • Improved performance of mission guidance rendering on map.
      • Fixed certain plot stations being recycled due to economic issues.
      • Fixed Paranid plot mission A Small Errand getting stuck at objective Follow: Dead Drop Signal under specific late game circumstances.
      • Fixed guidance wrongly jumping back from docking to scanning when creating new Signal Leaks on coffin ship in Split story mission To the Other Side.
      • Fixed relation to Duke's Buccaneers getting locked again after having been unlocked in The Insurgence mission.
      • Fixed not being able to talk to Split prisoners after they are assigned to you.
      • Fixed blueprints being obtainable from data leaks on ships.
      • Fixed rebuilt build modules remaining in an inoperable state if they were wrecked before existing hack expired.
      • Fixed ships having lingering links to inoperable build modules resulting in them not being able to upgrade elsewhere.
      • Fixed ships executing order Distribute Wares sometimes finding trades in blacklisted sectors.
      • Fixed ships belonging to Godrealm of the Paranid in Split space persisting when they shouldn't.
      • Fixed AI-controlled ships sometimes jumping ahead on path after going through accelerator or gate.
      • Fixed certain ships not being able to dock manually without docking computer.
      • Fixed mass traffic ships not flying correctly when returning to dock.
      • Fixed ships getting very large number of Attack orders if they have Attack assignment and their commander engages many targets.
      • Fixed promoted subordinates sometimes inheriting an assignment that they cannot fulfil.
      • Fixed newly promoted subordinates inheriting their former commander's assignment but not updating their behaviour.
      • Fixed boarding ships sometimes not launching pods.
      • Fixed turrets in Attack my current target mode sometimes not shooting when targeting station.
      • Fixed turrets on certain stations consistently missing capital ships.
      • Fixed weapon aiming problems when shooter rotates or moves laterally to target.
      • Fixed transport or build drones remaining unavailable under certain conditions.
      • Fixed venture ship being lost due to destroyed/moved venture docks when free venture dock is available.
      • Fixed defence modules not getting turrets on some stations where they should.
      • Fixed Split storage modules missing shields and turrets.
      • Fixed stuck trades between stations and build storage.
      • Fixed ships getting stuck in docking bay.
      • Fixed wrecks triggering player alerts.
      • Fixed getting notifications and logbook entries for player-owned drones and laser towers getting destroyed.
      • Fixed laser towers stuck in highways.
      • Fixed asteroids accumulating when repeatedly saving and loading in same location (corrects previous fix).
      • Fixed ships armed only with missile launchers sometimes not firing when attacking capital ships or stations.
      • Fixed ships incorrectly staying assigned to docks, blocking them forever.
      • Fixed pilots unable to control their ship after being promoted in certain cases.
      • Fixed player looking at floor when speaking to crewman in back of current ship.
      • Fixed inability to use spacesuit hatch after crew transfer pod arrived.
      • Fixed exploit when selling crew at shipyard.
      • Fixed crew not leaving the bridge after being sold at shipyard.
      • Fixed player being charged when shipyard was unable to provide agreed crew.
      • Fixed miners staying in completely depleted area when other areas with resources are available.
      • Fixed police and reconnaissance ships investigating areas that once contained stations long after they have been destroyed.
      • Fixed turrets not firing on stations under construction close to player.
      • Fixed crew moving around on bridges more often than intended.
      • Fixed pilots unable to control their ship after being promoted in certain cases.
      • Fixed player getting notifications for player-owned XS ships getting destroyed.
      • Fixed docking guidance lights leading to incorrect position when piloting capital ship.
      • Fixed higher trade ranks and associated achievements being somewhat too difficult to achieve.
      • Fixed higher fight ranks and associated achievements being much too difficult to achieve.
      • Fixed fight rank not increasing when player destroys station modules.
      • Fixed transporter doors on M ships not closing when NPCs use them.
      • Fixed exploit allowing crew members to be cloned in certain situations.
      • Fixed exploit involving selling ship equipment by transferring credits when build process is complete.
      • Fixed exploit allowing licence and blueprint purchases to be made with insufficient funds.
      • Fixed incorrectly scaled satellite ranges on map.
      • Fixed discrepancies in information presented by boarding menu during operations.
      • Fixed loadout statistics not taking equipment mods on grouped turrets into account.
      • Fixed empty Import Construction Plans context menu under certain circumstances.
      • Fixed Ship Configuration menu not working when accessed at resupply ship under certain circumstances.
      • Fixed station storage display in Info menu if station storage is empty.
      • Fixed all module categories being collapsed when editing module loadout in Station Build menu.
      • Fixed Behaviour and Individual Instruction menus jumping to top row after scrolling on right side.
      • Fixed sliders for order parameters in Behaviour menu not working correctly with mouse.
      • Fixed overlapping texts for station accounts in Object Info menu.
      • Fixed Loadout Info tab with high UI scale settings.
      • Fixed missing guidance to target station in Split story End of Terrorism mission.
      • Fixed missing Dal lines in Split story End of Oppression/Terrorism missions.
      • Fixed incorrect mission guidance when objective is to dock at ship that is itself docked.
      • Fixed cases of missing guidance to mission targets in space after taking control of ship.
      • Fixed inventory trader not showing new stock levels if initial value was zero.
      • Fixed dock request not aborting previous assignment when done from menu.
      • Fixed role selection in Crew Info menu not working.
      • Fixed Ship Overview menu for ships in construction.
      • Fixed crew info context menu referring to manager when interacting with ship trader.
      • Fixed subordinate and docked ship categories ignoring Object List and Property Owned sort settings.
      • Fixed undo step not being added when adding new modules in station editor.
      • Fixed button hints not being displayed for buttons on secondary controller or joystick.
      • Fixed Crew and Loadout Info menus getting stuck when selecting a station in construction.
      • Fixed setting buy/sell amount handling of trade ware back to automatic also turning off offers.
      • Fixed renamed sectors showing their original name in Blacklist settings.
      • Fixed Object Info not available for stations in construction.
      • Fixed ship crew tab not updating when hiring bulk crew.
      • Fixed Show Tooltips option having no effect until new session is started.
      • Fixed selecting hologram on Split capital ship bridge resulting in player taking control of ship.
      • Fixed multiple minor glitches related to mouse click handling, e.g. clicks on NPCs sometimes immediately selecting dialog menu option.
      • Fixed visual hole in bridge on large Argon ships.
      • Fixed positional lights on Argon defence tube appearing in wrong position in upgrade menu.
      • Fixed small Mass Driver Mk1 and Mk2 appearing visually disconnected in upgrade menu.
      • Fixed Split defence module details being disconnected in upgrade menu.
      • Fixed floating and intersecting turrets on Teladi defence platform.
      • Fixed slightly offset guns on Tuatara.
      • Fixed gun on Jaguar not being properly visually attached to ship hull.
      • Fixed shields on Wyvern not protecting surface elements.
      • Fixed misplaced rear turrets and shield generator on Rattlesnake.
      • Fixed wrongly rotated shield generator on Raptor.
      • Fixed player logos on Raptor not being properly visible.
      • Fixed Boso Ta head rotation.
      • Fixed cause of graphical corruption on very busy zoomed-out map.
      • Fixed UI animations sometimes appearing to be running at very low FPS.
      • Fixed poor performance with loadout display in certain situations.
      • Fixed excessive stuttering of engine sound especially on ships flying in formations.
      • Fixed ships stopping as if hitting something very massive when colliding with XS laser towers.
      • Fixed getting stuck in transporter room on Jaguar.
      • Fixed several causes of crashes.
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