Version / Date | Description |
---|
3.00 March 31st, 2020 | - New Feature: New storyline, introducing diplomatic missions "A Lever to Move the World".
- New Feature: New unlockable game start.
- New Feature: Standalone tutorial game starts including a flight school.
- New Feature: New systems, ships and weapons.
- New Feature: Improved graphics engine to support new visual effects.
- New Feature: Better sound effects.
- New Feature: Virtual seminars and quicker skill progression for crew training.
- New Feature: Configurable alert system.
- New Feature: Individual and group crew transfer.
- New Feature: Policing options for player-owned space.
- New Feature: Ability to dock using a spacesuit directly.
- New Feature: More control over drones and turrets.
- New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
- New Feature: Improved target display and mission guidance.
- New Feature: Oxygen display when player is in spacesuit.
- New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
- New Feature: Search facility for Logbook.
- New Feature: French voice recordings.
- Added groups for organisation of squad subordinates.
- Added new assignments for fleet subordinates.
- Added Trade assignment for subordinates of fleet auxiliary ships.
- Added resource requirements for research.
- Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
- Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
- Added weapon mods that increase damage done to surface elements.
- Added new paint themes for player ships.
- Added race-based engine trail colours.
- Added new missions and more variations to existing missions.
- Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
- Added mission offers to some NPCs on stations.
- Added notification if new mission is interrupting existing important mission.
- Added character images to some mission briefings.
- Added order parameter to forbid attacking ships from boosting.
- Added order to collect player-owned deployables.
- Added drone modes to specify when defence drones launch.
- Added Attack Capital Ships and Attack Fighters weapon modes.
- Added Start Guidance to Object option to interact menu of drops.
- Added shortcut to scan ships in scan mode.
- Added some speed control while speed matching is active.
- Added NPC skills and post/role to target monitor.
- Added information about pilot's current command to Behaviour menu.
- Added new Info tabs in map and updated layout.
- Added ship type to Info menu for ships.
- Added subordinate list to Info menu for ships and stations.
- Added surface element hull status to loadout Info tab.
- Added currently-active weapon groups to Info menu including option to change them.
- Added information about which factions produce ship to Info menu and Encyclopedia.
- Added known production module overview per sector to Encyclopedia.
- Added list of all known blueprints (and whether they are owned) to Encyclopedia.
- Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
- Added new-entry marker to individual Encyclopedia and Timeline entries.
- Added information on which inventory items are obtainable via crafting to Encyclopedia.
- Added ship statistics for turret and engine group shields, and turret damage output.
- Added separate Encyclopedia category for paint mods.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added Accept Estimate options to Station Info menu and Logical Station Overview.
- Added Alert and News categories to Logbook.
- Added new mission bar pointing to changed mission objective.
- Added discount and commission information to Trade menu.
- Added weapon group shortcuts to Controls Option menu.
- Added display of craftable amount of equipment mods in the mod overview
- Added more information about crew availability when purchasing or upgrading ships.
- Added hint information showing reason when docking request is not possible.
- Added icon distinguishing ware filters from text searches in Map.
- Added station icons to Object List and Property Owned menus.
- Added icon next to supply-related trade offers.
- Added new icon for stations under construction.
- Added HUD icons to show what kind of missile is loaded in missile launcher.
- Added more suitable icons for service crew and marines.
- Added visible capital ship geometry on map when zoomed in sufficiently.
- Added Request Docking Permission option to the interact menu of docking bays.
- Added option to arm/disarm turrets in ship interaction menu.
- Added option to call stored ships to dock via its console.
- Added option to activate/deactivate multiple deployables at once.
- Added option to install weapon mods on turret groups.
- Added option to control the turret modes on stations.
- Added option to focus map on object currently viewed in Info or Behaviour menu.
- Added Remove All Assignments option when multiple ships are selected on map.
- Added Flee option to interact menu of player-owned ships.
- Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
- Added Undo/Redo options to Ship Configuration menu.
- Added option to hide statistics section in Logical Station Overview.
- Added option to hide statistics in Ship Configuration menu.
- Added option to move order positions up and down on map.
- Added support for dragging positions of all orders which show position information on map.
- Added option to filter player-owned trade offers on map.
- Added option to show faction colours instead of relation colours on map.
- Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
- Added Interact menu option to collect individual deployables.
- Added option to disable highlighting of other visiting players in map and radar.
- Added option to map shortcuts to toggle turret arming and drone launching.
- Added option to set up default loadout levels for station modules per station.
- Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
- Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
- Added option to rename ships in Ship Config menu when building/upgrading.
- Added option to rename player-owned stations.
- Added option to rename fleets (formerly known as wings).
- Added option to change player organisation name independently from player name.
- Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
- Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
- Added tooltips for cut-off ware names in Inventory menu.
- Added options to invert emulated mouse cursor axes and mouse steering controls.
- Added cursor movement, selection and delete features to text edit boxes.
- Added 'station' keyword to map search.
- Added input icons in Controls menu and several other menus.
- Added 'forcehmd' command line parameter for head tracking systems.
- Added confirmation when entering space suit.
- Added confirmation when remapping controls for which there are conflicts.
- Added mouse-over text for ship order icons in Object List and Property Owned.
- Added option to opt out of some confirmation messages.
- Added medium quality option for Screen Space Reflections.
- Added chromatic aberration option.
- Added new sector-specific music.
- Added music to Player Headquarters reveal.
- Added sound effect when setting missions to active.
- Added sound device selection option.
- Changed Bomber ship type designation to Gunboat.
- Changed faction colours to make them easier to distinguish.
- Changed timeline Encyclopedia entries to remain known across different games.
- Changed relation threshold for invasions to start.
- Changed two standard player logos.
- Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
- Changed glass properties to avoid excessive glare.
- Removed loadout options from ship configuration menu at resupply ships.
- Removed possibility to give new orders to ships without a pilot.
- Removed restrictions for reassigning crew (via comm) on a single ship in space.
- Removed 500m restriction for activating/deactivating deployables.
- Removed Squad category from Logbook (merged with Upkeep category).
- Removed countermeasure display in crosshair when player is in spacesuit.
- Removed option to deploy consumables in highways.
- Improved some gate positions and orientations.
- Improved faction mine placement.
- Improved behaviour of fleeing ships.
- Improved chances of morale gain.
- Improved low attention combat calculations.
- Improved trader deal selection and cargo space utilisation logic.
- Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
- Improved cargo drone handling of crates that get destroyed.
- Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
- Improved Explore order behaviour and parameters.
- Improved AI/autopilot collision avoidance when flying through asteroid fields.
- Improved fleet coordination when moving through gates.
- Improved handling of capital ships with no cargo drones trying to Get Supplies.
- Improved stability of drones undocking from capital ships.
- Improved encounters by increasing distance from sector centre that system considers deep-space.
- Improved character pathing on large dock areas to better take elevator distances into account.
- Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
- Improved ammunition usage of stations when player is not present.
- Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
- Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
- Improved detection of gravidar contacts in remote sectors.
- Improved Protect Station order to include protection of station construction sites.
- Improved Attack capital ships turret mode to also fire on stations.
- Improved combat movement of capital ships with forward-mounted weapons.
- Improved fighters attacking S or M ships in low attention.
- Improved stations firing on targets in low attention.
- Improved behaviour of formations flying in travel mode.
- Improved weapon distribution among NPC ships.
- Improved distribution of drones for loadout presets.
- Improved missile variety in use by NPC ships.
- Improved engine characteristics of capital ships.
- Improved balancing of defence modules by increasing hull value.
- Improved balancing of weapons and ships.
- Improved pirate balancing by reducing number of Scale Plate pirates.
- Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
- Improved decision-making on responding to distress calls.
- Improved skill gain for ships trading with their own stations.
- Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
- Improved aiming accuracy of weapons and turrets.
- Improved several cases of shakiness when flying on autopilot.
- Improved in-game tutorials.
- Improved mission reward scaling with faction relation.
- Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
- Improved trigger conditions for station budget transfer upkeep missions.
- Improved layout of full crew list in Crew Info menu with sorting and context menu.
- Improved information about licence requirements at blueprint trader and in Encyclopedia.
- Improved visual consistency of building and recycling station modules.
- Improved station construction display to only show lines to two closest compatible connections.
- Improved presentation of already-built modules in station Build menu by grouping by type.
- Improved shopping list in ship Build menu.
- Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
- Improved log message for received surplus, stating location instead of trader name.
- Improved sorting of objects by name in Map.
- Improved categorisation of missions and mission offers in map.
- Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
- Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
- Improved display of active and total drone amounts in Object Info menu.
- Improved visualisation of modes with charge time such as Travel Mode or SETA.
- Improved Logbook timestamps to show how much time has passed since logbook entry.
- Improved Save and Load menus.
- Improved target monitor display for construction sites and resource probes.
- Improved context menu header when using context menu while having other ships selected.
- Improved menu navigation with controller/keyboard in Player Information menu.
- Improved precision of weapon range values in Encyclopedia.
- Improved visibility of current order icon in Object List and Property Owned menus.
- Improved custom savegame naming behaviour.
- Improved subtitles by making them wider and preventing last lines from having only one word.
- Improved map visualisation indicating whether filter layers are active or not.
- Improved layout of various menus in ultra-wide resolutions.
- Improved performance in Accepted Missions menu with many missions.
- Improved support for gamepad text input overlay for Steam Big Picture mode.
- Improved visibility of game hints.
- Improved player appearance (in-game!).
- Improved brightness of lowlighted trade offer text to make it actually readable.
- Improved glow effect for ship and station lights.
- Improved suspense music behaviour to reduce interruptions to normal music.
- Improved sector-specific music behaviour to play more often.
- Improved performance in a number of situations.
- Improved Tobii support.
- Fixed some cases where autopilot aborted prematurely.
- Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
- Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
- Fixed laser towers not being able to aim correctly against player ship.
- Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
- Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
- Fixed docked ships firing their forward-mounted weapons.
- Fixed rare case resulting in ships docked at wrecked platforms.
- Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
- Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
- Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
- Fixed ships waiting a very long time for subordinates to dock when they have already done so.
- Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
- Fixed non-player-owned ships never trying to shoot at missiles.
- Fixed undocking ships finding themselves far from the thing they were undocking from.
- Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
- Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
- Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
- Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
- Fixed ships no longer attacking after losing their commander while in formation.
- Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
- Fixed turrets sometimes shooting at targets that are not valid for their mode.
- Fixed another case of station-based drones not being recovered.
- Fixed ships in combat not consuming ammunition when player is not present.
- Fixed ships being able to be set to protect stations or ships that are hostile to them.
- Fixed pirates inadvertently causing limited wars between NPC factions.
- Fixed pirates trying to steal from other pirates belonging to the same faction.
- Fixed sector patrols only patrolling small area within sector.
- Fixed police ships responding to their own distress calls.
- Fixed escape pods attempting to look for stations in a highway.
- Fixed escape pod behaviour to be consistent whether player is present or not.
- Fixed pods used to claim abandoned ships sometimes not being cleaned up.
- Fixed mining ships mining in hostile territory.
- Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
- Fixed ships sometimes ignoring certain highways for in-sector travel.
- Fixed displayed speed being too low in some highways.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
- Fixed ships with turrets being able to shoot docked ships in low attention.
- Fixed disarmed turrets doing damage in low attention.
- Fixed Ion weapons doing damage to hull when player is not present.
- Fixed attacking capital ships getting distracted by attacking fighters.
- Fixed excessive delays when ordering a ship to deploy deployables at a location.
- Fixed boarding pods sometimes flying to random location before moving to their target.
- Fixed Match Speed remaining enabled when activating travel mode.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships failing to collect drones in crates.
- Fixed behaviour of transport drones collecting crates for capital ships.
- Fixed drones fleeing when attacked.
- Fixed orphaned defence drones getting orders to patrol sector.
- Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
- Fixed inactive satellites still uncovering space.
- Fixed lasertowers launched by fleeing ships not shooting at their attacker.
- Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
- Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
- Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
- Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
- Fixed stations sometimes reporting friendly ships attacking hostile ships.
- Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
- Fixed visitor ships sometimes already having enemies when they only just arrived.
- Fixed some Argon and Antigone ships not having crews.
- Fixed EMP missile effects on travel mode and boost.
- Fixed being able to claim ships by using EMP and repairing signal leak.
- Fixed Ion weapons requiring only general use equipment licence.
- Fixed being able to unlock trade subscriptions at enemy stations.
- Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
- Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
- Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
- Fixed capital ships doing little or no damage in low attention under certain conditions.
- Fixed ships doing no damage to targets that have just started boosting in low attention.
- Fixed some ships not uncovering map.
- Fixed station modules sometimes not repairing to 100%.
- Fixed Trading Stations not being rebuilt.
- Fixed build processes taking longer than they should.
- Fixed stations not ordering components to build turrets if no other module changes are made.
- Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
- Fixed shipyards and equipment docks failing to repair wrecked surface elements.
- Fixed shipyards not processing queue if they are unable to build first queued ship.
- Fixed player-owned Builder ships not being selectable if missing funds.
- Fixed being able to hire enemy Builder ships.
- Fixed NPC subordinate ships not being built as often as they should.
- Fixed ships not restocking wanted units and ammo reliably.
- Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
- Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
- Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
- Fixed some mass traffic not appearing around stations of certain factions.
- Fixed missing criminal traffic in Destroy Criminal Traffic missions.
- Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
- Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
- Fixed signal leaks appearing on Kha'ak/Xenon stations.
- Fixed best marines of a specified rank sometimes not being selected for boarding operations.
- Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
- Fixed fleet subordinates sometimes failing to dock at their fleet commander.
- Fixed patrolling ships getting distracted by empty station plots.
- Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
- Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
- Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
- Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
- Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
- Fixed ships remaining subordinate to sold ships.
- Fixed crew of ship that is personally piloted by player not getting skill gains.
- Fixed mission to retrieve item from target ship not having an objective to return it.
- Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
- Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
- Fixed player-owned stations seeming to transfer 0 Credits to player account.
- Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
- Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
- Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
- Fixed managers being mysteriously removed.
- Fixed cases where NPCs assigned to objects do not arrive and remain missing.
- Fixed fired NPCs not disembarking their previous ship if able.
- Fixed station rooms changing doors when revisiting.
- Fixed Xenon wharves not being able to rebuild their build modules.
- Fixed frozen build modules that are otherwise fully operational.
- Fixed player-owned build storage no longer functioning because of missing manager.
- Fixed Muon Charger doing full damage even if not fully charged.
- Fixed crew sometimes bailing with every bullet hit.
- Fixed ships sometimes getting stuck after undocking.
- Fixed pirates pretending to be ships on ventures.
- Fixed being able to hire pilots with unintentionally high skill ratings.
- Fixed being able to teleport to ships that are docked at ships that are themselves in internal storage.
- Fixed ships with very unskilled crews never deciding to flee.
- Fixed ship crews not gaining experience for opening lockboxes in low attention.
- Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
- Fixed ships recalling subordinates while in combat.
- Fixed boarding ships sometimes not launching boarding pods when they should.
- Fixed XS laser towers getting stuck on deployment.
- Fixed data vaults not visibly retaining their state when returned to later.
- Fixed unlocking signal leaks sometimes not having an effect.
- Fixed cases of large red walls appearing inside some corridors.
- Fixed some interior doors opening into empty space.
- Fixed doors sometimes staying open when they should close.
- Fixed teleporter cabin door not opening reliably.
- Fixed sometimes not being able to target an NPC by pointing at the body.
- Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
- Fixed turrets from generated presets not being applied.
- Fixed repair laser causing shield recharge to reset.
- Fixed player facing wall after teleporting.
- Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
- Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
- Fixed case of invisible NPCs on stations.
- Fixed floating or missing NPC icons in rooms.
- Fixed spontaneously jumping to a different sector while flying around.
- Fixed ships sometimes warping to extreme distances when accidentally entering gate.
- Fixed more cases of ships ending up very far from the centre of their sector.
- Fixed case where player ship could suddenly change rotation when opening map.
- Fixed equipment mods gaining extra properties when saving and reloading.
- Fixed laser towers and mines deployed by player as part of mission not changing ownership.
- Fixed upkeep missions to assign crew not completing until crew take control.
- Fixed possible duplicate rewards for board ship mission.
- Fixed game starts not being unlocked when they should.
- Fixed excessive sector zoom on map.
- Fixed ability to sell mandatory software upgrades.
- Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
- Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
- Fixed selecting similar objects with double-clicks on the map.
- Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
- Fixed newly-added resource regions not being reflected by hex colour on map.
- Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
- Fixed default order not being shown on map if there are no other orders.
- Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
- Fixed wrecked stations being listed in Object List and Property Owned.
- Fixed Info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
- Fixed wrong blueprint error in Ship Build menu after returning from Encyclopedia.
- Fixed station plan menu sometimes not showing resources for surface elements.
- Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
- Fixed positioning of blinking question mark icons on map.
- Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
- Fixed missile turrets listed in Turret category of the encyclopedia.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
- Fixed all ships in Encyclopedia showing minimum ship capacity of 10.
- Fixed certain orders such as Hold Position not being shown as map icons.
- Fixed missing drop-down elements in Ship Interactions menu.
- Fixed warnings not updating for different offers in full-screen Trade menu.
- Fixed Info menu in map for ships under construction.
- Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed Ship Interactions menu not working in certain circumstances.
- Fixed floating capital ship bridges in Ship Configuration menu.
- Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
- Fixed station module custom loadout presets not being able to be applied twice in a row.
- Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
- Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
- Fixed missing menu elements in Ship Configuration menu in certain resolutions.
- Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
- Fixed double-clicking object in internal storage not correctly panning map to it.
- Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
- Fixed incorrect options on Interact menu for player-owned ships without a pilot.
- Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
- Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
- Fixed internally-stored subordinates sometimes not being listed in Object List.
- Fixed Ship Interactions menu not working in ultra-wide resolutions.
- Fixed Mission Briefing layout in ultra-wide resolutions.
- Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
- Fixed Manage Funds option not opening correct information tab.
- Fixed Manage Plot menu not working after opening map with superhighway as current target.
- Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
- Fixed missing error message while trading if both trade partners are missing cargo drones.
- Fixed missing station module info in Station Build menu.
- Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
- Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
- Fixed incorrect number of owned ships in Statistics menu.
- Fixed missing text when hiring builder with insufficient funds.
- Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
- Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
- Fixed changing assignments in order queue menu not changing behaviour.
- Fixed trade context menu missing elements in certain situations.
- Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
- Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
- Fixed build progress display for station modules that are being rebuilt.
- Fixed missing objective progress visualisation in mission briefing context menu.
- Fixed conversation with manager working for player not displaying correct options.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed Encyclopedia entries for star systems not showing description texts.
- Fixed wrong inventory wares being marked as read.
- Fixed appearance of pending upgrade warning.
- Fixed turret mode dropdown options not being in intended order.
- Fixed order of ships in the undock menu.
- Fixed jumping column selection in order queue.
- Fixed player name reverting to default if aborting renaming process.
- Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
- Fixed formatting error in construction-related Logbook messages.
- Fixed Numpad key bindings not working for first-person movement on platforms.
- Fixed mouse cursor remaining visible after saving game in first-person mode.
- Fixed rare cases of target elements not being displayed while they should and vice-versa.
- Fixed several cases of missing mission target element.
- Fixed mission guidance for inactive missions being shown in white on map.
- Fixed various issues with mission guidance.
- Fixed mission guidance to docked capital ship.
- Fixed several cases of docking guidance going through station geometry.
- Fixed docking guidance not being visible when loading a savegame.
- Fixed some cases of ships or docking guidance going through geometry.
- Fixed guidance to ships inside local highways while the player is on capital ship.
- Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
- Fixed missing target arrow if object is directly behind player.
- Fixed target monitor occasionally getting stuck.
- Fixed physics not working correctly in certain rooms until player enters.
- Fixed very rare situation where ships could rapidly flicker between two positions.
- Fixed Boost Toggle game option not working at all.
- Fixed Pause key not working during text input.
- Fixed issues when looking straight up or down in first person.
- Fixed external target view sometimes incorrectly returning to cockpit.
- Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
- Fixed cases where text could be stuck on screen in first person mode.
- Fixed cases where crosshair was missing in first person person mode.
- Fixed broken docking UI when flying a capital ship that has dock connection on side.
- Fixed cases where the interaction text shown in crosshair did not match available actions.
- Fixed short freeze when opening the station build menu in some cases.
- Fixed missing Initialising message when using quick-load.
- Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
- Fixed map search strings not being removed in certain resolutions and UI scale settings.
- Fixed menu crash when accessing some context menus in ultra-wide resolutions.
- Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
- Fixed menu crash in Ship Configuration menu under certain circumstances.
- Fixed menu crash in the Ship Behaviour menu under certain circumstances.
- Fixed camera problems when talking to an NPC while the framerate is very low.
- Fixed UI shaking when in first person.
- Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
- Fixed weapon aim indicators sometimes being much too large.
- Fixed Behemoth not being able to equip L-sized missile turrets.
- Fixed shield position on Behemoth.
- Fixed launch tubes of Nomad resupply ship.
- Fixed missing windshield collision on Buzzard.
- Fixed alignment of docks on Atlas in ship upgrade menu.
- Fixed missing texture on Argon Trading Station wreck.
- Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
- Fixed incorrect turret position on Magnetar.
- Fixed missing faction logo and missing lights in transporter room on Nodan.
- Fixed mirrored ID text on Plutus.
- Fixed landing gear not being visible on Nodan and Quasar.
- Fixed spotlights on Quasar not turning off after landing.
- Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
- Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
- Fixed flickering monitors in Nemesis cockpit.
- Fixed asymmetric turret layout on Odysseus.
- Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
- Fixed some S-sized fighters not having any weapons.
- Fixed war rooms or guild offices sometimes using incorrect corridor for race.
- Fixed visible spacesuit wreckage.
- Fixed broken voice playback when closing Timeline menu.
- Fixed characters greeting the player repeatedly during a conversation.
- Fixed sounds of M Bolt Repeaters lasting too long.
- Fixed sounds of some weapons starting too early if fired after overheating.
- Fixed sound problems with beam weapons.
- Fixed AI ships often being too loud.
- Fixed some sounds not being audible.
- Fixed intermittent short sounds in space.
- Fixed silent failure when saving very large savegames.
- Fixed causes of several performance issues in specific circumstances.
- Fixed regular pauses under certain Linux configurations.
- Fixed very rare freeze condition.
- Fixed several causes of minor memory leaks.
- Fixed several causes of crashes.
|
3.00 HF1 April 2nd, 2020 | - Added tooltips for cut-off research resource text.
- Improved subordinate group auto-expanding in Object List and Property Owned menus.
- Fixed turreted ships continuing to fire upon targets that have docked.
- Fixed Split S shield generators being destructible.
- Fixed Split factions not selling blueprints for L and XL construction modules.
- Fixed missing default paint themes in Split game starts.
- Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
- Fixed Achieve Coverage mission being excessively difficult to complete.
- Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
- Fixed some mission objective texts not being localised.
- Fixed mission briefing text for ship mod research mission.
- Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
- Fixed stuck tooltips in certain situations.
- Fixed several missing or incorrect English language voice recordings.
- Fixed several causes of crashes.
|
3.10 April 8th, 2020 | - Added mission to expand HQ if selected research requires excessive resources.
- Removed Dal Busta dialog option after Split story is completed.
- Changed New Game menu to show tutorials at top.
- Improved balance and pricing of recruitable personnel on station docks.
- Improved performance for games where player owns very large number of ships and stations.
- Improved colour differentiation between racial Construction Vessel ships.
- Improved storage capacity of Split mining ships.
- Improved mastering of legacy music tracks.
- Fixed certain hazardous regions giving massive numbers of crystal drops.
- Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
- Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
- Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
- Fixed male Split characters sometimes having female voices with Split Vendetta installed.
- Fixed HQ laboratory being removed when reconfiguring station.
- Fixed AI ships attacking indestructible objects indefinitely.
- Fixed player account balance potentially going below zero.
- Fixed being completely unable to manually dock Drill without docking software.
- Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
- Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
- Fixed Elephant sometimes being equipped with Spacesuit Scanner.
- Fixed Raptor not being able to mount large missile turrets.
- Fixed build times for station modules taking much longer than they should.
- Fixed spacesuit oxygen replenishing after saving and loading.
- Fixed certain drops being repelled by container magnet.
- Fixed lasertowers deployed by player in Hatikvah mission not changing owner
- Fixed wrong player-owned ship sometimes being destroyed during HQ story.
- Fixed invulnerable ship during Split plot.
- Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
- Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
- Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
- Fixed signal leaks not being generated in Accomplished Scientist gamestart
- Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
- Fixed Paranid plot getting stuck at Remain Vigilant objective.
- Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
- Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
- Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
- Fixed excessive ware amounts required for final stage of Paranid plot.
- Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
- Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
- Fixed various missions being offered by incorrect faction.
- Fixed player ship not coming to stop during certain cutscenes.
- Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
- Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
- Fixed missile turret capacities not being included in loadout information.
- Fixed lasertower engines and weapons being shown in Encyclopedia.
- Fixed missing images for some objects in Encyclopedia.
- Fixed missing option to delete incompatible saves in Load Game.
- Fixed missing Dock Interactions menu in certain situations.
- Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
- Fixed missing tabs in Property Owned menu in certain situations.
- Fixed rectangular target elements being displayed in first person in certain situations.
- Fixed further cases of NPCs not being targetable on platforms.
- Fixed menu crash in Info menu in certain situations.
- Fixed long but rare freeze on Map.
- Fixed several cases of Split storage modules appearing offset in station build menu.
- Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
- Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
- Fixed paint mods on Raptor not being aligned correctly.
- Fixed Split flak turrets not using correct barrel geometry.
- Fixed weapon positions on Mamba.
- Fixed player logo not being properly visible on Monitor.
- Fixed some missing voice recordings in German, French and Russian localisations.
- Fixed engine sound problems under specific circumstances.
- Fixed suspense music playing while on station.
- Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
- Fixed rare problem with platform guidance causing performance to drop.
- Fixed several causes of crashes.
|
3.20 b1 HF1 May 6th, 2020 | - New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
- Added links to "What is X4: Foundations?" video series to External Resources menu.
- Added option to import and export individual construction plans to share with community.
- Added information about original gamestart to Load and Save menus.
- Added missile storage capacity information to missile turrets in Encyclopedia.
- Added Mark All as Read option to Encyclopedia.
- Added icons to order options in Interact Menu.
- Added behaviour icons to Map legend.
- Added faction abbreviations to Factions and Relations menu.
- Added Start Guidance option to Interact menu of data vaults.
- Added Fly To option to Interact menu of deployables and drops.
- Added details about mission duration and involved ships to Venture Results menu.
- Added match speed indicator to crosshair (default hotkey Shift+X).
- Added error message when attempting to trade with stations that do not have docking facilities for current ship.
- Removed irrelevant information for unmanned vessels from Object Info menus.
- Removed duplicate inventory and station account management from Empire Overview.
- Removed ships and stations lists from Empire Overview.
- Removed ability to install unsuitable equipment mods for certain types of shields, weapons, turrets and ships.
- Improved names of Xenon weapons.
- Improved target selection for pirates.
- Improved chance of AI pilots opening lockboxes when player not nearby.
- Improved trade assignment speed if many subordinates try to trade same ware for their commander.
- Improved guidance during Paranid plot maze section.
- Improved visibility of target speed indicator in speed-bar against bright background elements.
- Improved presentation of player-owned ships on ventures in Property Owned menu.
- Improved balancing of Patrol Missions by increasing enemy presence.
- Improved map performance in certain situations.
- Fixed Split wharves missing Pier.
- Fixed Fallen Families faction not building new ships.
- Fixed stations not posting public buy offers for supply resources.
- Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
- Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
- Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
- Fixed Recall Subordinates command not disarming drones.
- Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
- Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
- Fixed construction plan Shuffle option using connection modules that are not available.
- Fixed accidental friendly fire from turrets on player ship being treated as intentional.
- Fixed distress drones being launched prematurely.
- Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
- Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
- Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
- Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
- Fixed some cases of ships not flying correctly around capital ships, specially when docking.
- Fixed ships not able to catch and dock on moving Raptor.
- Fixed station-based traders buying resources that their station isn't currently buying.
- Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
- Fixed free-flying police and recon ships sometimes getting stuck while scanning something.
- Fixed comm response by police when non-player ships are scanned and no illegal wares are found.
- Fixed relative movement stopping when getting up from pilot seat.
- Fixed speed matching not turning off when changing target.
- Fixed distance calculations for teleportation range limits.
- Fixed exploit allowing unlimited small ships to be stored.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed incorrect unpaid plot licences under certain circumstances.
- Fixed losing faction reputation from illegal station plots although licence was paid.
- Fixed not being able to autopilot to targets that are under construction.
- Fixed not being able to request docking at build storage when piloting capital ship.
- Fixed rare case of weapons firing under player control when player is no longer controlling ship.
- Fixed several hints getting stuck during Flight School tutorial.
- Fixed some missions not correctly displaying opposing faction in briefing.
- Fixed missing Court faction representative.
- Fixed Paranid plot mission A Small Errand getting stuck on objective Await: Further Instructions under specific circumstances.
- Fixed conversation option to pay credits in Paranid plot missions Unfolded Potential and An Ethical Challenge only appearing once.
- Fixed getaway ship not being recalled from internal storage if it was stored away during Split storyline at Hall of Judgement.
- Fixed missing prisoners at Hall of Judgement in Split story.
- Fixed plot not proceeding during cutscene to sabotage Scale Plate trade run.
- Fixed ships encountered in war subscription missions sometimes being invisible.
- Fixed Hatikvah story not always being re-offered when initial station was destroyed.
- Fixed Split story getting stuck in Suspicious Split Mission if Passenger Ship was lost.
- Fixed mission conversation option for passenger to return to Passenger Ship in Suspicious Split Mission.
- Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
- Fixed HQ Research Module not being named correctly in certain gamestarts.
- Fixed HQ Research Module being removed when loading construction plan.
- Fixed fleets not being sorted by fleet name in Object List and Property Owned menus.
- Fixed trade wares missing in Logical Station Overview if not currently stored.
- Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances.
- Fixed inconsistent selection and highlight of shield and turret groups in Ship Modification menu.
- Fixed equipment mod category availability if no equipment is installed.
- Fixed rounding issues for equipment mod effects.
- Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%.
- Fixed ship docks being listed as station dock modules in Encyclopedia.
- Fixed missing "+" on buttons in Ship Configuration and Player Information menus.
- Fixed Trade menu not being visible in certain situations.
- Fixed sector map sometimes being broken by deployables ending up in invalid positions.
- Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected.
- Fixed some map controls not working after quick-loading with map open.
- [Beta 1 HF1] Fixed Logical Station Overview not working for stations under construction (problem introduced in 3.20).
- [Beta 1 HF1] Fixed option to pay credits in Paranid plot missions continuing to appear after missions end (problem introduced in 3.20).
- [Beta 1 HF1] Fixed deployables sometimes ending up at invalid positions, breaking sector map (problem only partially fixed in 3.20).
- [Beta 1 HF1] Fixed broken Chinese localisation (problem introduced in 3.20).
- Fixed returning venture ships causing performance issues until sent away again.
- Fixed excessive sound volume in logo video.
- Fixed issue where sounds could be missing or delayed.
- [Beta 1 HF1] Fixed further startup issues on Linux.
- Fixed game generating two crash dumps per crash instead of one.
- Fixed several causes of crashes.
|
3.30 July 30th, 2020 | - New Feature: Improved personnel management and crew transfer system.
- Added new upkeep missions.
- Added Hold Position override order as reaction to attack, to prevent ships from leaving area.
- Added option to put docked ships into internal storage.
- Added ability to enter space suit from docked capital ships.
- Added ability to define multiple sectors for player alerts.
- Added ticker notification for player-owned ships and stations coming under attack.
- Added logbook entry for player-owned stations being attacked.
- Added notification and logbook entry for player-owned stations getting destroyed.
- Added option to fire unassigned crew members in Crew Info menu.
- Added option to pause production in Logical Station Overview.
- Added information about station supply resources to Logical Station Overview.
- Added captions to columns in Logical Station Overview.
- Added ship type icons to blueprint trade and Fast Travel menus.
- Added ship code to ship entry in shopping list section of Ship Configuration menu.
- Added map filter options for enemy offers and gate connections.
- Added map background opacity option.
- Added new input bindings for diagonal steering and strafing.
- Added new input bindings for toggling auto-roll and aim assist options.
- Added option to select GPU in-game (requires restart).
- Removed ability of Cerberus to be equipped with mining lasers.
- Removed redundant Manage funds Interact menu option (use Information option instead).
- Removed non-functional options to change equipment while modifying/redesigning ships.
- Improved docking process to allow S and M sized ships to be docked in reverse direction.
- Improved Defence subordinate behaviour by reducing engagement range to 20km.
- Improved resource handling to move surplus resources for Drones and Ammo to cargo bay if station has use for them.
- Improved balancing of seminars (increased effectiveness, increased price, reduced quantity available).
- Improved subordinate traders by changing priority to favour demand over distance.
- Improved AutoMiners to make use of their factions' resource probes.
- Improved selection of sectors for order parameters in Behaviour menu.
- Improved wording of ship role assignments in Interact menu.
- Improved container magnet to also attract deactivated player-owned deployables.
- Improved cargo space allocation for workforce resources.
- Improved trade rule settings to keep current trade rule in effect when disabling Use Global/Station setting.
- Improved performance of Distribute Wares order in cases where blacklists result in it having significantly smaller operating range.
- Improved performance of mission guidance rendering on map.
- Fixed certain plot stations being recycled due to economic issues.
- Fixed Paranid plot mission A Small Errand getting stuck at objective Follow: Dead Drop Signal under specific late game circumstances.
- Fixed guidance wrongly jumping back from docking to scanning when creating new Signal Leaks on coffin ship in Split story mission To the Other Side.
- Fixed relation to Duke's Buccaneers getting locked again after having been unlocked in The Insurgence mission.
- Fixed not being able to talk to Split prisoners after they are assigned to you.
- Fixed blueprints being obtainable from data leaks on ships.
- Fixed rebuilt build modules remaining in an inoperable state if they were wrecked before existing hack expired.
- Fixed ships having lingering links to inoperable build modules resulting in them not being able to upgrade elsewhere.
- Fixed ships executing order Distribute Wares sometimes finding trades in blacklisted sectors.
- Fixed ships belonging to Godrealm of the Paranid in Split space persisting when they shouldn't.
- Fixed AI-controlled ships sometimes jumping ahead on path after going through accelerator or gate.
- Fixed certain ships not being able to dock manually without docking computer.
- Fixed mass traffic ships not flying correctly when returning to dock.
- Fixed ships getting very large number of Attack orders if they have Attack assignment and their commander engages many targets.
- Fixed promoted subordinates sometimes inheriting an assignment that they cannot fulfil.
- Fixed newly promoted subordinates inheriting their former commander's assignment but not updating their behaviour.
- Fixed boarding ships sometimes not launching pods.
- Fixed turrets in Attack my current target mode sometimes not shooting when targeting station.
- Fixed turrets on certain stations consistently missing capital ships.
- Fixed weapon aiming problems when shooter rotates or moves laterally to target.
- Fixed transport or build drones remaining unavailable under certain conditions.
- Fixed venture ship being lost due to destroyed/moved venture docks when free venture dock is available.
- Fixed defence modules not getting turrets on some stations where they should.
- Fixed Split storage modules missing shields and turrets.
- Fixed stuck trades between stations and build storage.
- Fixed ships getting stuck in docking bay.
- Fixed wrecks triggering player alerts.
- Fixed getting notifications and logbook entries for player-owned drones and laser towers getting destroyed.
- Fixed laser towers stuck in highways.
- Fixed asteroids accumulating when repeatedly saving and loading in same location (corrects previous fix).
- Fixed ships armed only with missile launchers sometimes not firing when attacking capital ships or stations.
- Fixed ships incorrectly staying assigned to docks, blocking them forever.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player looking at floor when speaking to crewman in back of current ship.
- Fixed inability to use spacesuit hatch after crew transfer pod arrived.
- Fixed exploit when selling crew at shipyard.
- Fixed crew not leaving the bridge after being sold at shipyard.
- Fixed player being charged when shipyard was unable to provide agreed crew.
- Fixed miners staying in completely depleted area when other areas with resources are available.
- Fixed police and reconnaissance ships investigating areas that once contained stations long after they have been destroyed.
- Fixed turrets not firing on stations under construction close to player.
- Fixed crew moving around on bridges more often than intended.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player getting notifications for player-owned XS ships getting destroyed.
- Fixed docking guidance lights leading to incorrect position when piloting capital ship.
- Fixed higher trade ranks and associated achievements being somewhat too difficult to achieve.
- Fixed higher fight ranks and associated achievements being much too difficult to achieve.
- Fixed fight rank not increasing when player destroys station modules.
- Fixed transporter doors on M ships not closing when NPCs use them.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit involving selling ship equipment by transferring credits when build process is complete.
- Fixed exploit allowing licence and blueprint purchases to be made with insufficient funds.
- Fixed incorrectly scaled satellite ranges on map.
- Fixed discrepancies in information presented by boarding menu during operations.
- Fixed loadout statistics not taking equipment mods on grouped turrets into account.
- Fixed empty Import Construction Plans context menu under certain circumstances.
- Fixed Ship Configuration menu not working when accessed at resupply ship under certain circumstances.
- Fixed station storage display in Info menu if station storage is empty.
- Fixed all module categories being collapsed when editing module loadout in Station Build menu.
- Fixed Behaviour and Individual Instruction menus jumping to top row after scrolling on right side.
- Fixed sliders for order parameters in Behaviour menu not working correctly with mouse.
- Fixed overlapping texts for station accounts in Object Info menu.
- Fixed Loadout Info tab with high UI scale settings.
- Fixed missing guidance to target station in Split story End of Terrorism mission.
- Fixed missing Dal lines in Split story End of Oppression/Terrorism missions.
- Fixed incorrect mission guidance when objective is to dock at ship that is itself docked.
- Fixed cases of missing guidance to mission targets in space after taking control of ship.
- Fixed inventory trader not showing new stock levels if initial value was zero.
- Fixed dock request not aborting previous assignment when done from menu.
- Fixed role selection in Crew Info menu not working.
- Fixed Ship Overview menu for ships in construction.
- Fixed crew info context menu referring to manager when interacting with ship trader.
- Fixed subordinate and docked ship categories ignoring Object List and Property Owned sort settings.
- Fixed undo step not being added when adding new modules in station editor.
- Fixed button hints not being displayed for buttons on secondary controller or joystick.
- Fixed Crew and Loadout Info menus getting stuck when selecting a station in construction.
- Fixed setting buy/sell amount handling of trade ware back to automatic also turning off offers.
- Fixed renamed sectors showing their original name in Blacklist settings.
- Fixed Object Info not available for stations in construction.
- Fixed ship crew tab not updating when hiring bulk crew.
- Fixed Show Tooltips option having no effect until new session is started.
- Fixed selecting hologram on Split capital ship bridge resulting in player taking control of ship.
- Fixed multiple minor glitches related to mouse click handling, e.g. clicks on NPCs sometimes immediately selecting dialog menu option.
- Fixed visual hole in bridge on large Argon ships.
- Fixed positional lights on Argon defence tube appearing in wrong position in upgrade menu.
- Fixed small Mass Driver Mk1 and Mk2 appearing visually disconnected in upgrade menu.
- Fixed Split defence module details being disconnected in upgrade menu.
- Fixed floating and intersecting turrets on Teladi defence platform.
- Fixed slightly offset guns on Tuatara.
- Fixed gun on Jaguar not being properly visually attached to ship hull.
- Fixed shields on Wyvern not protecting surface elements.
- Fixed misplaced rear turrets and shield generator on Rattlesnake.
- Fixed wrongly rotated shield generator on Raptor.
- Fixed player logos on Raptor not being properly visible.
- Fixed Boso Ta head rotation.
- Fixed cause of graphical corruption on very busy zoomed-out map.
- Fixed UI animations sometimes appearing to be running at very low FPS.
- Fixed poor performance with loadout display in certain situations.
- Fixed excessive stuttering of engine sound especially on ships flying in formations.
- Fixed ships stopping as if hitting something very massive when colliding with XS laser towers.
- Fixed getting stuck in transporter room on Jaguar.
- Fixed several causes of crashes.
|