Many of the mods do not work on Win7.
Mods and Extensions can be used to enhance the gaming experience or even change gameplay completely. This section is for links to tools that facilitate mod/extension making and for mod/extension makers to document their projects.
Accessing Mods
External extensions (e.g. Reshade/sweetFX)
The following are some links to various libraries where extensions may be found:
- X4: Foundations Forum: Scripts and Modding
- X4: Foundations Forum post: Mods that are reported as working
- X4: Foundations Nexus Mods
- X4: Foundations Steam Workshop
Modding Support Resources
This section is targeted towards modders and aspirational modders looking to get into or refine their modding.
Tools
Tool | Function | Author |
---|---|---|
X Rebirth Catalog Tool | Enables the decompression of game files for modification and compression of mod files for implementation in-game | Egosoft |
.xmf, .xac <-> .dae Tool | Allows for the conversion of X4's assets | arc_ |
X4 Converter | Allows for the conversion of X4's assets | Cgetty |
Blender Animations -> .ani Tool | Can generate new animations for X4 from blender animations Enables random generation of resource regions for clusters | tomchk |
Module Drag and Drop Tool | Permits users to place surface elements on objects in a graphical manner | rjtwins |
X4 Universe Generator | Accelerates custom universe creation | Celludriel |
Random Galaxy Generator Web Tool | Creates a random universe and some of the necessary files for its proper functioning | General Vash & Celludriel |
X4 Editor Tool | Allows for tabular editing of macros like ship and station module properties | Max Bain |
X4 Customiser | Miscellaneous editing abilities to streamline mod development, especially with the generation of diff xmls automatically | Sir Nukes |
General XML
Much of X4 can be modded by tampering with X4's abundant xml files, these guides and documentation cover the best practice and means to do so.
- XML Patch Guide - theqmann
- Documentation for X4's Implementation of XPath - J. Urpalainen
- Module 2: XML - Various Contributors
Adding Wares
Adding wares is often necessary for far more than just adding new goods to X4 with other functions involving adding ships, station modules etc.
- Add Wares to X4 Guide - SpaceCadet11864
Galaxy
- Universe Creation - enenra
Scripts
Scripting in X4 is handled via the xml based Mission Director (MD) which is a derivative of the X3 MD but far more developed.
- Mission Director Guide - Egosoft
Ship Modding
- Building your own Ship for Dummies - BrummBear02
- Vertex Colour and Paintjobs - Axeface
- Port X3 ships to X Rebirth / X4 - SirFrancisDrake
- Adding Dirt Layer to Ships (video guide) - Axeface
Weapons and Turret Modding
- Beginner's Guide to Weapons Modding - vedder1993
Character Modding
- Beginner's Guide to Making Character Skins - Axel6430
Custom Paintmods
- How to make Custom Paintmods - Manoeuvring with Difficulty
Custom Logos
- User Generated Logos - Usage - Various Contributors
- Custom Logo/Graphic Tutorial (video guide) - Shadowcub
Discussion Forums
- German Scripts & Modding Forum
- English Scripts & Modding Forum
- Francais Scripts & Modding Forum
- Italian Scripts & Modding Forum