Stats
Maximum Price | 4,769 |
---|---|
Average Price | 4,676 |
Minimum Price | 4,583 |
Volume | 1 |
Cargo Class | S |
Shield Damage Per Shot (IS) | 700 |
Shield Damage Per Shot (OOS) | 279 |
Shield DPS (IS) | 2,333.33 |
Hull Damage Per Shot (IS) | 350 |
Hull Damage Per Shot (OOS) | 139 |
Hull DPS (IS) | 1,166.67 |
Energy Cost Per Shot (MJ) | 17 |
Energy Cost Per Second (MJ/s)(IS) | 56.67 |
Rounds Per Minute | 200 |
Range (km) | 1.8 |
Projectile Speed (m/s) | 5,994 |
Turret Turn Speed (rpm) | 28.8 |
Special | Beam |
Availability
- Only found on the random abandoned Kha'ak ships generated on game start in X3: Albion Prelude. This makes the number available highly random and finite.
Compatible Ships
M5
- Scout
M4
- Interceptor
M3
- Fighter
M6
- Corvette
M2
- Destroyer
M1
- Carrier
- Guardian
- Hivequeen
Commentary
With a projectile speed of just under 6km per second the Alpha Kyon Emitter is incredibly accurate combined with a high fire rate making it highly effective for intercepting missiles and fast ships. For a small ship weapon it does superior hull damage compared to Particle Accelerator Cannons and Phased Repeater Guns with the low energy cost allowing for sustained fire by all ships able to equip it however the low shield damage is only about 50% better than that of an Impulse Ray Emitter making it less useful against heavily shielded targets. In X3: Albion Prelude the Alpha Kyon Emitter can only be obtained by claiming abandoned Kha'ak ships making them an extremely limited resource since unlike X3: Reunion where the Kha'ak had their own sectors and would periodically attack other sectors or X3: Terran Conflict where Kha'ak ships could be found in UFJD sectors, in X3: Albion Prelude the only Kha'ak ships found are among the random abandoned ships spawned at the start of the game. It is advisable to keep all owned Alpha Kyon Emitters in a centralised safe location for use on a Corvette (M6) if the player wants to fly one. The Alpha-Beta-Gamma nomenclature of this weapon series is a relic from X3: Reunion.