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- A Low-grade mod will adjust 1 stat of your weapon (cooldown time, reload time, damage, number of 'particles' (ie ricochets) for shotgun etc)
- A Medium-grade mod will adjust 2-3 stats
- A High-grade mod will adjust 4 3-5 stats
Stats may go down as well as up!
Low grage mod offer widest available stat effect.
Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.
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Weapon mod change different stats depending on designated weapon
Numbers availalbe in libraries/weaponmods.xml
Weapon | Moddable stats | Low | Medium | High | |||||
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All weapons | damage | Damage dealt by each bullet/beam hit (is it affect hull damage of heavy laser?) | |||||||
cooling | Cooling rate (cooling delay stays unchanged?) | ||||||||
impulse_mk1 | reload | Fire rate | |||||||
speed | Bullet speed | ||||||||
lifetime | Bullet lifetime | ||||||||
player_shotgun_mk1 player_shotgun_mk2 | amount | Amound of bullets in sigle shot (base value is 12) | |||||||
mining_mk1 | beamlength | Max distance for laser weapons | |||||||
mining | Mining multiplayer for lasers | ||||||||
hept | sticktime | Sticked bullet duration | |||||||
plasma_charging_mk1 railgun_mk1 | chargetime | ||||||||
railgun_mk1 | beamlength |