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Comment: solntcev: moddable stats

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  • A Low-grade mod will adjust 1 stat of your weapon (cooldown time, reload time, damage, number of 'particles' (ie ricochets) for shotgun etc)
  • A Medium-grade mod will adjust 2-3 stats
  • A High-grade mod will adjust 4 3-5 stats

Stats may go down as well as up!

Low grage mod offer widest available stat effect.

Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.

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Weapon mod change different stats depending on designated weapon

Numbers availalbe in libraries/weaponmods.xml

 
WeaponModdable statsLowMediumHigh    

All weapons

damageDamage dealt by each bullet/beam hit (is it affect hull damage of heavy laser?)
coolingCooling rate (cooling delay stays unchanged?)

impulse_mk1
impulse_mk2
machinegun_mk1
machinegun_mk2
machinegun_mk3
plasma_mk1
plasma_mk2
player_shotgun_mk1
player_shotgun_mk2
hept
plasma_charging_mk1

reloadFire rate
speedBullet speed
lifetimeBullet lifetime
player_shotgun_mk1
player_shotgun_mk2
amountAmound of bullets in sigle shot (base value is 12)

mining_mk1
mining_mk2
beam_v2

beamlengthMax distance for laser weapons
miningMining multiplayer for lasers
heptsticktimeSticked bullet duration
plasma_charging_mk1
railgun_mk1
chargetime 
railgun_mk1beamlength