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Weapon | Moddable stats | |
---|---|---|
All weapons | damage | Damage dealt by each bullet/beam hit. Not affect special shield/hull damage. |
cooling | Cooling rate. Not affect cooldown delay. | |
impulse_mk1 | reload | Fire rate |
speed | Bullet speed | |
lifetime | Bullet lifetime | |
player_shotgun_mk1 player_shotgun_mk2 | amount | Amound of bullets in sigle shot (base value is 12) |
mining_mk1 | beamlength | Max distance for laser weapons |
mining | Mining multiplayer for lasers | |
hept | sticktime | Sticked bullet duration |
plasma_charging_mk1 railgun_mk1 | chargetime | |
railgun_mk1 | beamlength |
Each fired bullet(pellet) add heat to weapon, so any mod that increase fire rate or add pellet count (for shotgun) will cause weapon to overheat faster.