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Basic Behavior

  • Ships will attempt to flee a maximum of 20km away
  • Ships will only boost for a maximum of 30 seconds
  • If Ships have Laser Towers then they will deploy them as they are fleeing as long as you are not on a highway.
  • If Ships have some wares then there is a chance it will drop it based on Morale and your Flee Method is not set to 4 (Maneuver)
  • If hold fire is set all it does is set weapon modes to hold fire.
  • Flee behavior has some logic to check how FAR a ship must flee before the attacker can no longer see it.
  • Fleeing will grant pilot XP if they successfully escape, the amount of XP depends on the difficulty of the engagement (ship hull and damage per second are factors)
  • Fleeing with the flee methods will follow a set flow: Order is 1 (Highway), 2 (Dock), 3 (Boost), 4 (Maneuver)
  • If after that order is complete the attacker is still in range then it will start the flee attempt again starting at 1 (Highway) regardless of setting.
  • If after 3 re-attempts at fleeing it will give upo and wait between 3-10 seconds before attempting to flee again. (this is why we may see ships getting stuck in the Flee then attack logic)
  • Setting your Flee option to a different value changes the starting point of the order. Setting Flee option to "3" means it will not attempt to dock and/or use highways if possible. "5" is the same as "1" as far as I can tell.
  • After successful flee it will re-arm weapons.

1 - Flee Highway Behavior

  • If Ship Type is L or XL then it will exit this method immediately and go to next method (Dock).
  • If a Highway is within Radar Range of the Ship then it will target it and attempt to use it. It will attempt to boost for a maximum of 30 seconds towards that Highway.
  • I am unsure what it considers a Highway at this point. Might be Highway Ring, Super Highway or might be Sector Jump Gates or might be all? But since L and XL ships are excluded I assume it is just referring to the Highways you can hop on and off at any time. If you have the mod remove super highways turned on then this flee method does next to nothing?

2 - Flee Dock Behavior

  • If Ship Type is L or XL then it will exit this method immediately and go to next method (Boost).
  • If the ship is already docked then it will check if it is safe by ensuring the attacker is greater than 15 KM away. If the attacker is more than 15 KM away then resume behavior. If less than 15 KM it will wait for 1-2 minutes, after which will recheck. If rechecked 3 times then it will just risk it and resume behavior.
  • The ship will check for any stations in the zone that are neautral or higher relation and choose the closest one. If no stations then will go to next method (Boost).
  • If a ship has subordinates it will attempt to recall them (indefinitely....) before attempting to dock.
  • Ship will attempt to dock, and if docking fails (no docking ports, they are all full etc) it will method to next method (Boost).
  • If able to dock, then it will boost towards the assigned dock, if it takes longer than 10 minutes to get to the dock it will then attempt default behavior I believe?
  • If the attacker dies during this time, it will cancel docking request and resume default behavior.

It only considers Stations for docking. It does not consider L or XL player ships that have a dock capable to hold your ship.

3 - Flee Boost Behavior

  • Will boost only a maximum of 20km and a maximum of 30 seconds.
  • If the ship does not have any shields and can't boost then it will go to next method (Maneuver)
  • If there are no L, XL or Stations in its flight path (25 degrees in a cone in front of it then it will boost in a straight line in the opposite direction of the enemy). Note that if the enemy is on the outskirts of the fight then there is a high chance that your ships will attempt to boost in the opposite direction straight into the middle of the main group of enemies.
  • It will attempt to fly away 20km.

If the shields are less than 50% it will NOT boost at all. Greater than 50% it will boost. If you want your ships to flee then make sure you initiate before 50% shield dmg.

4 - Flee Maneuver Behavior

  • If Ship Type is L or XL then it will exit this method immediately and attempt to go back to Boost after 3 attempts it will just move slowly and do nothing... kind of pointless of L and XL ships haha. Best option for all L and XL ships is definitely stack with Laser Towers, and escorts.
  • This will just perform random movements for a period of time, going in random directions. Not very helpful if the ships do not have any additional supplies such as Laser Towers.

 

Based on the Flee Behaviours Explained Guide in the forum by Rezoken.

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